Internationalization strategies and dynamic capabilities of platform companies - A case study of the game industry

IF 3.1 4区 管理学 Q2 BUSINESS
Yifan Ding, Chun-Liang Chen
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引用次数: 0

Abstract

In recent year, some scholars develop a new construct that they term “international digital competence” (IDC). A case study approach was used to analyze secondary data through the lens of internationalization strategies, dynamic capabilities, and platform management strategies. Four game platform companies were studied: Tencent Games, NetEase Games, Gamania, and WanIn International. The findings reveal that with abundant financial support and excellent talent teams, these companies leverage commercial development and strategic planning as dynamic capabilities, and adopt the strategy of mergers and acquisitions, or strategic alliances to enter the international market. Moreover, through novel commodity management thinking and cross-domain integration means, game platform companies leverage commodity IP operation and brand promotion as dynamic capabilities, and utilize existing IPs of major international game producers or develop their own exclusive IPs to promote their products in international markets.

平台企业的国际化战略与动态能力——以游戏产业为例
近年来,一些学者提出了一个新的概念,他们称之为“国际数字能力”(IDC)。采用案例研究方法,从国际化战略、动态能力和平台管理战略的角度分析辅助数据。我们研究了四家游戏平台公司:腾讯游戏、网易游戏、Gamania和万茵国际。研究结果表明,这些公司拥有雄厚的资金支持和优秀的人才团队,将商业开发和战略规划作为动态能力,并采取并购或战略联盟的战略进入国际市场。此外,游戏平台公司通过新颖的商品管理思维和跨域整合手段,将商品IP运营和品牌推广作为动态能力,利用国际主要游戏生产商现有的IP或开发自己的独家IP,在国际市场上推广自己的产品。
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来源期刊
CiteScore
4.60
自引率
5.00%
发文量
38
审稿时长
31 days
期刊介绍: Organizational Dynamics domain is primarily organizational behavior and development and secondarily, HRM and strategic management. The objective is to link leading-edge thought and research with management practice. Organizational Dynamics publishes articles that embody both theoretical and practical content, showing how research findings can help deal more effectively with the dynamics of organizational life.
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