Glitching Form: Subverting Digital Systems That Capture the Physical World

Q1 Arts and Humanities
L. Meeken, Aaron D. Knochel
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引用次数: 0

Abstract

igital 3D modeling and scanning software is increasingly used to capture, represent, and reshape the physical world. Such uses range from museums’ 3D-scanned archives (e.g., Smithsonian Institution, n.d.) to clothing designers digitally capturing body measurements to custom-tailored attire (e.g., Peleg, 2018), to architectural fi rms creating laser-scanned models of spaces for renovation and building (e.g., Zeiba, 2019). Despite the myriad ways digital and physical materials interact, teachers (Potter & McDougall, 2017) and arts specialists tend to perpetuate a “myth of immateriality” (Paul, 2007, p. 251), failing to address how digital systems shape the material and political realities of creative production.
故障形式:颠覆捕捉物理世界的数字系统
数字3D建模和扫描软件越来越多地用于捕捉、表示和重塑物理世界。这些应用范围从博物馆的3d扫描档案(例如,史密森学会,n.d)到服装设计师以数字方式捕捉身体尺寸到定制服装(例如,Peleg, 2018),再到建筑公司创建用于翻新和建筑的空间激光扫描模型(例如,Zeiba, 2019)。尽管数字和物理材料有无数种相互作用的方式,但教师(波特和麦克杜格尔,2017)和艺术专家倾向于延续“非物质性的神话”(保罗,2007年,第251页),未能解决数字系统如何塑造创意生产的物质和政治现实。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Art Education
Art Education Arts and Humanities-Visual Arts and Performing Arts
CiteScore
0.80
自引率
0.00%
发文量
0
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