Book Review: Glitterworlds: The Future Politics of a Ubiquitous Thing

IF 2.4 3区 社会学 Q1 CULTURAL STUDIES
M. Iqani
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引用次数: 0

Abstract

Culture 10(1): 13–36. Schüll ND (2012) Addiction by Design: Machine Gambling in Las Vegas. Princeton, USA: Princeton University Press. (Book collections on Project MUSE). Srnicek N (2017) Platform Capitalism. Cambridge, UK: Polity Press. Wajcman J (2019) How Silicon Valley sets time. New Media & Society 21(6): 1272–1289. Williams D (2003) The video game lightning rod. Information, Communication & Society 6(4): 523–550. Zanescu A, Lajeunesse M and French M (2021) Speculating on steam: consumption in the gamblified platform ecosystem. Journal of Consumer Culture 21(1): 34–51.
书评:《闪光世界:无所不在事物的未来政治》
文化10(1):13-36。Schüll ND(2012)《设计成瘾:拉斯维加斯的机器赌博》。美国普林斯顿:普林斯顿大学出版社。(关于MUSE项目的书籍收藏)。Srnicek N(2017)平台资本主义。英国剑桥:政治出版社。Wajcman J(2019)硅谷如何设定时间。新媒体与社会21(6):1272-1289。威廉姆斯D(2003)电子游戏避雷针。信息、通信与社会6(4):523–550。Zanescu A、Lajeunesse M和French M(2021)《蒸汽投机:赌博平台生态系统中的消费》。消费者文化杂志21(1):34-51。
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来源期刊
CiteScore
5.70
自引率
3.80%
发文量
36
期刊介绍: The Journal of Consumer Culture is a major new journal designed to support and promote the dynamic expansion in interdisciplinary research focused on consumption and consumer culture, opening up debates and areas of exploration. Global in perspective and drawing on both theory and empirical research, the journal reflects the need to engage critically with modern consumer culture and to understand its central role in contemporary social processes. The Journal of Consumer Culture brings together articles from the many social sciences and humanities in which consumer culture has become a significant focus. It also engages with overarching contemporary perspectives on social transformation.
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