Ludic Pedagogy: Taking a serious look at fun in the COVID-19 classroom and beyond

S. Lauricella, T. Edmunds
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引用次数: 0

Abstract

The COVID-19 pandemic has affected deep reflection in higher education classrooms: how do we attract and retain students to (temporary but nevertheless increasing) online learning experiences, how do we keep them at our universities and colleges, and how do we give students a learning experience from which they will remember meaningful information? In this paper, we introduce a new pedagogical framework that we call Ludic Pedagogy. We address the four elements of this model: fun, positivity, play, and playfulness. Each of the elements is described in turn, together with literature outlining how each contributes to a positive classroom environment that helps students engage with and learn course content. Examples of how the authors have used this pedagogical model are included and described. We suggest that instructors consider using the Ludic Pedagogy model so as to improve engagement, learning outcomes, and retention in their classes and broader university/college contexts.
Ludic教育学:认真审视新冠肺炎课堂内外的乐趣
新冠肺炎疫情影响了高等教育课堂上的深刻反思:我们如何吸引和留住学生(暂时但仍在增加)在线学习体验,我们如何让他们留在我们的大学和学院,我们如何给学生一种学习体验,让他们记住有意义的信息?在这篇文章中,我们介绍了一个新的教学框架,我们称之为Ludic教育学。我们讨论了这个模型的四个要素:乐趣、积极性、游戏性和趣味性。每一个元素都被依次描述,并结合文献概述了每一个因素如何为积极的课堂环境做出贡献,帮助学生参与和学习课程内容。包括并描述了作者如何使用这种教学模式的例子。我们建议教师考虑使用Ludic教育学模型,以提高课堂和更广泛的大学/学院环境中的参与度、学习成果和保留率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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14
审稿时长
24 weeks
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