Assessing computational thinking in libraries

IF 3 Q1 EDUCATION & EDUCATIONAL RESEARCH
David Weintrop, Shandra Morehouse, Mega M. Subramaniam
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引用次数: 5

Abstract

ABSTRACT Background and Context: Computational thinking (CT) is an essential skill for all youth to succeed in our technology and information-rich world. While CT has a growing presence within K-12 classrooms, libraries play an essential role in introducing these critical skills to all. Objective: Assessing learning in libraries is difficult given their informal nature. This is especially true when trying to assess a new and ill-defined construct like CT. A first step towards better supporting informal educators is to identify the motivations for bringing CT into informal spaces and to understand the current state of assessing CT in public libraries. Method: Thirty-seven interviews with library staff from across the United States were conducted and analyzed. Findings: This work reveals the variety of motivations justifying the inclusion of CT programming for youth in libraries, the challenges associated with assessing CT in libraries, and identifies the assessments library staff would like to be able to conduct for their own CT-related programming. Implications: This work advances our understanding of the current state of CT assessment in public libraries and lays the groundwork for future work seeking to meet the needs of those tasked with bringing CT to youth beyond the classroom.
评估图书馆的计算思维
摘要背景和背景:计算思维(CT)是所有年轻人在技术和信息丰富的世界中取得成功的基本技能。虽然CT在K-12教室中的影响力越来越大,但图书馆在向所有人介绍这些关键技能方面发挥着重要作用。目标:鉴于图书馆的非正式性质,评估图书馆的学习情况很困难。当试图评估CT这样一种新的、定义不清的结构时,情况尤其如此。更好地支持非正规教育工作者的第一步是确定将CT带入非正规空间的动机,并了解公共图书馆评估CT的现状。方法:对来自美国各地的37名图书馆工作人员进行访谈并进行分析。研究结果:这项工作揭示了将青少年CT节目纳入图书馆的各种动机,以及与评估图书馆CT相关的挑战,并确定了图书馆工作人员希望能够对自己的CT相关节目进行的评估。影响:这项工作加深了我们对公共图书馆CT评估现状的理解,并为未来的工作奠定了基础,以满足那些将CT带到课堂之外的年轻人的需求。
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来源期刊
Computer Science Education
Computer Science Education EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
6.90
自引率
3.70%
发文量
23
期刊介绍: Computer Science Education publishes high-quality papers with a specific focus on teaching and learning within the computing discipline. The journal seeks novel contributions that are accessible and of interest to researchers and practitioners alike. We invite work with learners of all ages and across both classroom and out-of-classroom learning contexts.
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