Integration of Independent Heat Transfer Mechanisms for Non-Contact Cold Sensation Presentation With Low Residual Heat

IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Jiayi Xu;Shoichi Hasegawa;Kiyoshi Kiyokawa;Naoto Ienaga;Yoshihiro Kuroda
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Abstract

Thermal sensation is crucial to enhancing our comprehension of the world and enhancing our ability to interact with it. Therefore, the development of thermal sensation presentation technologies holds significant potential, providing a novel method of interaction. Traditional technologies often leave residual heat in the system or the skin, affecting subsequent presentations. Our study focuses on presenting thermal sensations with low residual heat, especially cold sensations. To mitigate the impact of residual heat in the presentation system, we opted for a non-contact method, and to address the influence of residual heat on the skin, we present thermal sensations without significantly altering skin temperature. Specifically, we integrated two highly responsive and independent heat transfer mechanisms: convection via cold air and radiation via visible light, providing non-contact thermal stimuli. By rapidly alternating between perceptible decreases and imperceptible increases in temperature on the same skin area, we maintained near-constant skin temperature while presenting continuous cold sensations. In our experiments involving 15 participants, we observed that when the cooling rate was $-$ 0.2 to $-$ 0.24 $^\circ$ C/s and the cooling time ratio was 30 to 50%, more than 86.67% of the participants perceived only persistent cold without any warmth.
集成独立的热传递机制,实现低余热的非接触式冷感觉呈现。
热感对于增强我们对世界的理解和与世界互动的能力至关重要。因此,热感呈现技术的发展具有巨大的潜力,为互动提供了一种新的方法。传统技术往往会在系统或皮肤中留下余热,影响后续演示。我们的研究重点是呈现低热的热感觉,尤其是冷感觉。为了减轻演示系统中余热的影响,我们选择了非接触式方法,并为了解决余热对皮肤的影响,在不显著改变皮肤温度的情况下呈现热感觉。具体而言,我们集成了两种高度响应和独立的传热机制:通过冷空气的对流和通过可见光的辐射,提供非接触式热刺激。通过在同一皮肤区域的可感知温度下降和不可感知温度上升之间快速交替,我们保持了接近恒定的皮肤温度,同时呈现出持续的寒冷感。在我们涉及15名参与者的实验中,我们观察到,当冷却速度为-0.2至-0.24°C/s,冷却时间比为30%至50%时,超过86.67%的参与者只感觉到持续的寒冷而没有任何温暖。
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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
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