Jeongwoo Kim, Hyunyong Park, Chaeyong Park, Seungmoon Choi
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引用次数: 0
Abstract
In haptics, supporting dynamic touch, the perception of object properties such as length and shape through wielding, remains a significant challenge, often requiring complex and bulky devices. This paper investigates whether the perceived length of a wielded physical object can be augmented using only dynamic cutaneous (pressure) feedback to the fingertips, motivated by the recent advancement of haptic gloves. We designed pressure feedback profiles inspired by the biomechanical changes in finger pressure that naturally occur during wielding. These profiles deliver sequential pressure stimuli to the fingertips, synchronized with the object's rotational angle during wielding. A perceptual experiment demonstrated that the fingertip pressure feedback significantly increased the perceived length of an elongated object by 6.1% on average. This effect was equivalent to an increase of 13.8% in the physical moment of inertia of the object. This finding suggests that cutaneous feedback can effectively modulate the perceptual properties of handheld objects mediated through dynamic touch, expanding the application areas of hand-worn haptic devices.
期刊介绍:
IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.