Fingertip Pressure Feedback Increases the Perceived Length of a Handheld Object.

IF 3.1 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Jeongwoo Kim, Hyunyong Park, Chaeyong Park, Seungmoon Choi
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Abstract

In haptics, supporting dynamic touch, the perception of object properties such as length and shape through wielding, remains a significant challenge, often requiring complex and bulky devices. This paper investigates whether the perceived length of a wielded physical object can be augmented using only dynamic cutaneous (pressure) feedback to the fingertips, motivated by the recent advancement of haptic gloves. We designed pressure feedback profiles inspired by the biomechanical changes in finger pressure that naturally occur during wielding. These profiles deliver sequential pressure stimuli to the fingertips, synchronized with the object's rotational angle during wielding. A perceptual experiment demonstrated that the fingertip pressure feedback significantly increased the perceived length of an elongated object by 6.1% on average. This effect was equivalent to an increase of 13.8% in the physical moment of inertia of the object. This finding suggests that cutaneous feedback can effectively modulate the perceptual properties of handheld objects mediated through dynamic touch, expanding the application areas of hand-worn haptic devices.

指尖压力反馈增加手持物体的感知长度。
在触觉学中,支持动态触摸,即通过挥动来感知物体的长度和形状,仍然是一个重大挑战,通常需要复杂而笨重的设备。本文研究了是否可以使用动态皮肤(压力)反馈到指尖来增强挥动物理对象的感知长度,这是由最近的触觉手套的进步所激发的。我们设计了压力反馈剖面,灵感来自挥动时手指压力的生物力学变化。这些轮廓向指尖传递连续的压力刺激,与挥舞时物体的旋转角度同步。一项感知实验表明,指尖压力反馈显著增加了拉长物体的感知长度,平均增加6.1%。这种效应相当于物体的物理转动惯量增加了13.8%。这一发现表明,皮肤反馈可以有效地调节通过动态触摸介导的手持物体的感知特性,扩大了手持触觉设备的应用领域。
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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
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