Unpacking non-transparency: Most physical trading card game and collectible sports card packs failed to disclose probabilities for winning rare prizes.

IF 6.3 1区 医学 Q1 PSYCHIATRY
Journal of Behavioral Addictions Pub Date : 2026-08-18 Print Date: 2026-10-12 DOI:10.1556/2006.2026.00197
Ching Yiu Lo, Kuma Xiaoyu Xiong, Leon Y Xiao
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引用次数: 0

Abstract

Background and aims: Physical card packs are gambling-like products offering consumers random prizes. Most contain cards of little value worth less than the purchase price of the pack itself, but a few contain rare and highly valuable cards. Previous research has found a weak positive association between physical card pack spending and problem gambling, suggesting that vulnerable consumers may experience financial harm and that these physical gambling-like products may pose addiction-like risks. Unlike traditional gambling, card packs are not an adult-only product and are widely purchased by children too. Worldwide, there is currently no dedicated card pack regulation. Notwithstanding, basic consumer law applies, requiring companies to disclose and not hide important information about the product: specifically, the odds of obtaining different prizes.

Methods: We sampled 50 card packs in Hong Kong representing popular products consumers buy to assess whether they disclosed winning probabilities.

Results: The vast majority (80.0%) failed to provide any probability disclosure information or relevant hyperlinks on their physical packaging. The other 20.0% that provided probability disclosures failed to give sufficient details and were, occasionally, difficult to find and misleading. No pack (0.0%) allowed the consumer to know their odds of getting every individual card.

Discussion and conclusions: In the absence of gambling law and dedicated regulations, consumer law should be better enforced against gambling-like products (including physical Pokémon card packs, Labubu blind boxes, and video game loot boxes) to mandate transparency and enable consumers to make more informed purchasing decisions. The potential harms posed by novel gambling-like products should be further studied and properly regulated.

解开包装的不透明性:大多数实体交易卡牌游戏和可收集运动卡牌包都没有披露赢得稀有奖品的概率。
背景和目标:实体卡包是一种类似赌博的产品,为消费者提供随机奖励。大多数游戏包包含的卡片价值都低于游戏包本身的购买价格,但也有一些游戏包包含稀有且极具价值的卡片。先前的研究发现,实体卡包消费与问题赌博之间存在微弱的正相关关系,这表明脆弱的消费者可能会遭受经济损失,而这些实体赌博产品可能会带来类似上瘾的风险。与传统的赌博不同,卡牌包不是成人专属产品,儿童也广泛购买。在世界范围内,目前还没有专门的卡组规定。尽管如此,基本的消费者法仍然适用,要求公司披露而不是隐瞒有关产品的重要信息:特别是获得不同奖品的几率。方法:我们在香港抽样了50个代表消费者购买的热门产品的卡组,以评估它们是否披露了获胜概率。结果:绝大多数(80.0%)未在其物理包装上提供任何概率披露信息或相关超链接。另外20.0%提供了概率披露,但未能提供足够的细节,有时难以发现,甚至存在误导性。没有一个包(0.0%)允许消费者知道他们获得每张卡片的几率。讨论和结论:在缺乏赌博法律和专门法规的情况下,应该更好地执行消费者法,以打击赌博类产品(包括实体poksammon卡包、Labubu盲盒和电子游戏战利品盒),以强制透明度,并使消费者能够做出更明智的购买决策。新型赌博类产品的潜在危害应进一步研究和适当监管。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
12.30
自引率
7.70%
发文量
91
审稿时长
20 weeks
期刊介绍: The aim of Journal of Behavioral Addictions is to create a forum for the scientific information exchange with regard to behavioral addictions. The journal is a broad focused interdisciplinary one that publishes manuscripts on different approaches of non-substance addictions, research reports focusing on the addictive patterns of various behaviors, especially disorders of the impulsive-compulsive spectrum, and also publishes reviews in these topics. Coverage ranges from genetic and neurobiological research through psychological and clinical psychiatric approaches to epidemiological, sociological and anthropological aspects.
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