Modeling Subjective User Experience in Haptics Through Individualized Bayesian Models.

IF 3.1 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Joseph C Liechty, Pengshun Tang, John C Liechty, Edoardo Battaglia
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引用次数: 0

Abstract

In many areas of haptics, evaluation has prioritized objective task performance, with subjective aspects of user experience (UX), such as emotional response and user preference, often being treated as complementary measures. In this work we present a unified modeling framework for UX in haptic and physical human-robot interaction that simultaneously evaluates metrics of performance, emotional response, and preference as a function of system design parameters. Our framework uses Bayesian hierarchical modeling to capture both individual variability and population-level trends. We apply this approach to a line-following task conducted with a custom-built haptic knob platform in a study with 30 participants, in which we measure task performance together with subjective ratings of emotion and preference while manipulating damping, task difficulty, and feedback given to participants on their performance. Results show that while population-level models capture consistent effects on performance, emotion and preference did not show similarly consistent population-level trends. Instead, subjective responses varied substantially across users, and examining individual models helped reveal participant-specific patterns that were not apparent from population-level summaries alone. Together, these findings highlight the importance of individualized modeling in the design and evaluation of haptic systems that aim to quantitatively account for the full spectrum of user experience.

基于个性化贝叶斯模型的触觉主观用户体验建模。
在触觉学的许多领域,评估优先考虑客观任务表现,而用户体验(UX)的主观方面,如情绪反应和用户偏好,通常被视为补充措施。在这项工作中,我们为触觉和物理人机交互中的用户体验提出了一个统一的建模框架,同时评估性能指标、情绪反应和偏好作为系统设计参数的函数。我们的框架使用贝叶斯分层建模来捕捉个体变异性和群体水平的趋势。在一项有30名参与者的研究中,我们将这种方法应用于使用定制的触觉旋钮平台进行的一行跟踪任务,在这项研究中,我们测量了任务表现,同时测量了情绪和偏好的主观评分,同时操纵阻尼、任务难度和给参与者的表现反馈。结果表明,虽然人口水平模型捕获了对表现的一致影响,但情绪和偏好并没有显示出类似的一致的人口水平趋势。相反,用户的主观反应差异很大,检查个体模型有助于揭示参与者特定的模式,而这些模式仅从人口水平的总结中是不明显的。总之,这些发现强调了个性化建模在设计和评估触觉系统中的重要性,旨在定量地解释用户体验的全部范围。
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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
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