A Promising Movement-Based Prosthesis Control Tested on Valid and Arm-Amputated Participants Using First-Person Teleoperation of Humanoid Robot Reachy

IF 4.3 Q2 ENGINEERING, BIOMEDICAL
Vincent Leconte;Effie Segas;Bianca Lento;Emilie Doat;Etienne Guillaud;Matthieu Lapeyre;Pierre Rouanet;Gaëlle Lannuzel;Antoine Pirrone;Rémi Klotz;Daniel Cattaert;Aymar de Rugy
{"title":"A Promising Movement-Based Prosthesis Control Tested on Valid and Arm-Amputated Participants Using First-Person Teleoperation of Humanoid Robot Reachy","authors":"Vincent Leconte;Effie Segas;Bianca Lento;Emilie Doat;Etienne Guillaud;Matthieu Lapeyre;Pierre Rouanet;Gaëlle Lannuzel;Antoine Pirrone;Rémi Klotz;Daniel Cattaert;Aymar de Rugy","doi":"10.1109/TMRB.2026.3680980","DOIUrl":null,"url":null,"abstract":"We showed recently that a novel prosthesis control, based on natural arm movement reconstructed from an Artificial Neural Network (ANN) that receives movement goal and stump motion as inputs, enables close-to-natural reaching control in Virtual Reality (VR). Here, we applied and tested this control in the physical world using first-person teleoperation of Reachy2, an open-source humanoid robot made by Pollen Robotics that ranked 2nd at ANA Avatar XPRIZE. Direct teleoperation reproducing all arm joints of non-disabled participants (n=14) elicited a 100% success rate for grasping objects at various locations, with best possible usability scores and small workload scores. High success rates (>92%) were also obtained when all distal joints from the elbow onward were operated with the novel prosthesis control, using a movement goal identified through gaze-guided computer vision. While usability and workload scores were slightly degraded when non-disabled participants used the prosthesis control as compared to direct teleoperation, both were scored similarly well by a sample from our target population (n=8 participants with transhumeral limb loss). This platform and control schemes offer broad perspectives for prosthesis control, but also for teleoperation robotics and human-robot interactions.","PeriodicalId":73318,"journal":{"name":"IEEE transactions on medical robotics and bionics","volume":"8 2","pages":"823-831"},"PeriodicalIF":4.3000,"publicationDate":"2026-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=11475209","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE transactions on medical robotics and bionics","FirstCategoryId":"1085","ListUrlMain":"https://ieeexplore.ieee.org/document/11475209/","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2026/4/6 0:00:00","PubModel":"Epub","JCR":"Q2","JCRName":"ENGINEERING, BIOMEDICAL","Score":null,"Total":0}
引用次数: 0

Abstract

We showed recently that a novel prosthesis control, based on natural arm movement reconstructed from an Artificial Neural Network (ANN) that receives movement goal and stump motion as inputs, enables close-to-natural reaching control in Virtual Reality (VR). Here, we applied and tested this control in the physical world using first-person teleoperation of Reachy2, an open-source humanoid robot made by Pollen Robotics that ranked 2nd at ANA Avatar XPRIZE. Direct teleoperation reproducing all arm joints of non-disabled participants (n=14) elicited a 100% success rate for grasping objects at various locations, with best possible usability scores and small workload scores. High success rates (>92%) were also obtained when all distal joints from the elbow onward were operated with the novel prosthesis control, using a movement goal identified through gaze-guided computer vision. While usability and workload scores were slightly degraded when non-disabled participants used the prosthesis control as compared to direct teleoperation, both were scored similarly well by a sample from our target population (n=8 participants with transhumeral limb loss). This platform and control schemes offer broad perspectives for prosthesis control, but also for teleoperation robotics and human-robot interactions.
一种有前途的基于运动的假体控制在人形机器人Reachy的第一人称遥操作中对有效和截肢参与者进行了测试
我们最近展示了一种新的假肢控制,基于人工神经网络(ANN)重建的自然手臂运动,该网络接收运动目标和残肢运动作为输入,可以在虚拟现实(VR)中实现接近自然的到达控制。在这里,我们使用花粉机器人制造的开源人形机器人Reachy2的第一人称远程操作在物理世界中应用并测试了这种控制,该机器人在ANA Avatar XPRIZE中排名第二。直接远程操作再现非残疾参与者(n=14)的所有手臂关节,在不同位置抓取物体的成功率为100%,具有最佳可用性得分和小工作量得分。当所有肘部以上的远端关节采用新型假体控制,使用通过注视引导的计算机视觉识别的运动目标进行手术时,也获得了很高的成功率(bbb92 %)。虽然与直接遥操作相比,非残疾参与者使用假体控制时,可用性和工作量得分略有下降,但我们的目标人群样本(n=8例肱骨外肢体丧失的参与者)的得分相似。该平台和控制方案为假肢控制提供了广阔的前景,也为远程操作机器人和人机交互提供了广阔的前景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
CiteScore
6.80
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信
小红书