Lixia Han;Yiyang Chen;Hui Chen;Xueming Fu;Zheng Zhou;Ke Chen;Peng Huang;Yijun Cui;Weiqiang Liu
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引用次数: 0
Abstract
Novel View Synthesis is a foundational technique for creating immersive Augmented and Virtual Reality (AR/VR) experiences, aiming to generate photorealistic images of a scene from arbitrary camera viewpoints using only a limited set of source images, with Neural Radiance Fields (NeRF) emerging as the state-of-the-art solution. However, real-time NeRF rendering on low-power devices remains challenging due to its memory-intensive hash encoding and compute-intensive Multilayer Perception (MLP). In this work, we propose Instant-CIM, the fully on-chip Computing-in-Memory (CIM) architecture for efficient NeRF rendering. At the algorithm level, Instant-CIM proposes a spatially-adaptive framework that dynamically selects the number of active hash encoding levels per spatial region based on a composite importance score derived from density and gradient. The approach replaces uniform level allocation with a threshold-based strategy that activates finer encoding levels only in regions with high representation complexity. At the hardware level, Instant-CIM proposes an in-situ hash engine that implements in-memory hash query and interpolation through 3D scene grid decomposition and Z-order based mapping schemes. Meanwhile, Instant-CIM proposes a sparse MLP engine that leverages differential-based input complemented by a precision-adjustable skipping mechanism to fully exploit spatial similarities. Comprehensive evaluation across synthetic datasets demonstrates that Instant-CIM achieves 3.0$\times$∼4.9$\times$ improvement in rendering speed and 8.6$\times$∼33$\times$ enhancement in energy efficiency compared to state-of-the-art NeRF architecture.
期刊介绍:
The IEEE Transactions on Computers is a monthly publication with a wide distribution to researchers, developers, technical managers, and educators in the computer field. It publishes papers on research in areas of current interest to the readers. These areas include, but are not limited to, the following: a) computer organizations and architectures; b) operating systems, software systems, and communication protocols; c) real-time systems and embedded systems; d) digital devices, computer components, and interconnection networks; e) specification, design, prototyping, and testing methods and tools; f) performance, fault tolerance, reliability, security, and testability; g) case studies and experimental and theoretical evaluations; and h) new and important applications and trends.