MultiReGAME, a gamified multimodal station for rehabilitation: pilot study.

IF 2.4 4区 医学 Q3 ENGINEERING, BIOMEDICAL
Juan J Sánchez-Gil, Aurora Sáez, Juan José Ochoa-Sepúlveda, Rafael López-Luque, Eduardo Cañete-Carmona
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Abstract

Accessible rehabilitation technologies that combine motor and cognitive training can expand treatment options for people with neurological disorders. The aim of this study was to design and conduct a pilot evaluation of MultiReGAME, a compact, non-invasive, gamified multimodal rehabilitation system with multiple sensing modalities for training the upper and lower limbs, hands, wrists, and cognitive functions. The platform integrates adjustable force-threshold interaction, vertical displacement-based game control, joystick and button controls, tactile interaction, keyboard input, and visual and haptic feedback. Thirteen serious games with multiple difficulty levels and input options (including multiplayer modes) were developed to facilitate personalized training, and automatic post-session summaries were included for remote follow-up of session-level performance and adherence-related variables. A single-session pilot study was conducted with 25 participants, including healthy adults and adults with neurological conditions (Córdoba, Spain). Usability and user experience were assessed following standardized exposure to the platform. Both groups successfully completed the session, reporting high perceived usability and a generally positive user experience, particularly regarding stimulation, engagement, and novelty. No fatigue or device-related adverse events were observed. These findings support the preliminary feasibility of MultiReGAME for supervised rehabilitation with remote monitoring, although further studies are needed to assess long-term reliability, adherence, and clinical efficacy. Sensor-derived force and displacement signals were not used as clinical outcomes in this pilot study.

MultiReGAME,一个游戏化的多模式康复站:试点研究。
结合运动和认知训练的无障碍康复技术可以扩大神经系统疾病患者的治疗选择。本研究的目的是设计并进行MultiReGAME的试点评估,MultiReGAME是一种紧凑、无创、游戏化的多模式康复系统,具有多种传感模式,用于训练上肢和下肢、手、手腕和认知功能。该平台集成了可调力阈值交互、基于垂直位移的游戏控制、操纵杆和按钮控制、触觉交互、键盘输入以及视觉和触觉反馈。我们开发了13款具有多种难度级别和输入选项(包括多人模式)的严肃游戏,以方便个性化培训,并包括会话后自动总结,用于远程跟踪会话级别的表现和坚持相关变量。对25名参与者进行了一项单期试点研究,其中包括健康成年人和患有神经系统疾病的成年人(Córdoba,西班牙)。可用性和用户体验在标准化的平台曝光后进行评估。两个小组都成功地完成了测试,报告了较高的可用性和总体积极的用户体验,特别是在刺激、粘性和新颖性方面。没有观察到疲劳或与器械相关的不良事件。尽管需要进一步的研究来评估长期的可靠性、依从性和临床疗效,但这些研究结果支持了MultiReGAME用于远程监测监督康复的初步可行性。在这项初步研究中,传感器产生的力和位移信号未被用作临床结果。
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来源期刊
Medical Engineering & Physics
Medical Engineering & Physics 工程技术-工程:生物医学
CiteScore
4.30
自引率
4.50%
发文量
172
审稿时长
3.0 months
期刊介绍: Medical Engineering & Physics provides a forum for the publication of the latest developments in biomedical engineering, and reflects the essential multidisciplinary nature of the subject. The journal publishes in-depth critical reviews, scientific papers and technical notes. Our focus encompasses the application of the basic principles of physics and engineering to the development of medical devices and technology, with the ultimate aim of producing improvements in the quality of health care.Topics covered include biomechanics, biomaterials, mechanobiology, rehabilitation engineering, biomedical signal processing and medical device development. Medical Engineering & Physics aims to keep both engineers and clinicians abreast of the latest applications of technology to health care.
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