Reconciling Reduced the Sense of Ownership and Agency Toward a Virtual Keypad With Enhanced Haptic Experience Using Visually Adjusted Self-Haptics for Key-Input Interaction

IF 3.1 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
IEEE Transactions on Haptics Pub Date : 2026-07-01 Epub Date: 2026-07-06 DOI:10.1109/TOH.2026.3710603
Daiki Hagimori;Yuki Yamada;Hiroki Zukawa
{"title":"Reconciling Reduced the Sense of Ownership and Agency Toward a Virtual Keypad With Enhanced Haptic Experience Using Visually Adjusted Self-Haptics for Key-Input Interaction","authors":"Daiki Hagimori;Yuki Yamada;Hiroki Zukawa","doi":"10.1109/TOH.2026.3710603","DOIUrl":null,"url":null,"abstract":"Self-Haptics is a tactile feedback technique where users utilize their own body to generate tactile sensations. This method allows the body to act purely as a prop, making it useful for virtual objects and user interfaces not directly related to the body. However, any method for maintaining the sense of ownership (SoO) and agency (SoA) of the user’s body and interaction targets that aligns with the perceptual interaction by visual cues has not been established. To address this, we present the concept of “(Not My) Self-Haptics,” which aims to resolve these inconsistencies, leveraging vision’s dominance in sensory integration. In this study, through the user’s interaction with a virtual keypad (VPad) displayed at the position of the real hand (RHand), we clarified how the user’s experience changed, including SoO and SoA toward the VPad, and how the task performance was affected by the interaction with the VPad. The results show that displaying the VHand at a misaligned position with the RHand or hiding the VHand significantly reduces SoO and SoA toward the VPad. Conversely, obtaining tactile feedback through Self-Haptics during interaction with the VPad significantly decreases task performance and increases SoO toward the VPad displayed near the VHand. Despite these unintended effects, this visual modification also significantly enhances Autotelics, Involvement, and Realism based on the Haptic Experience Inventory compared to typical mid-air interaction without tactile feedback. These findings contribute to the understanding of the interaction between visual and tactile sensations in Self-Haptics and the feasibility and practicality of “(Not My) Self-Haptics”.","PeriodicalId":13215,"journal":{"name":"IEEE Transactions on Haptics","volume":"19 3","pages":"578-590"},"PeriodicalIF":3.1000,"publicationDate":"2026-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Haptics","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/11595768/","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2026/7/6 0:00:00","PubModel":"Epub","JCR":"Q2","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
引用次数: 0

Abstract

Self-Haptics is a tactile feedback technique where users utilize their own body to generate tactile sensations. This method allows the body to act purely as a prop, making it useful for virtual objects and user interfaces not directly related to the body. However, any method for maintaining the sense of ownership (SoO) and agency (SoA) of the user’s body and interaction targets that aligns with the perceptual interaction by visual cues has not been established. To address this, we present the concept of “(Not My) Self-Haptics,” which aims to resolve these inconsistencies, leveraging vision’s dominance in sensory integration. In this study, through the user’s interaction with a virtual keypad (VPad) displayed at the position of the real hand (RHand), we clarified how the user’s experience changed, including SoO and SoA toward the VPad, and how the task performance was affected by the interaction with the VPad. The results show that displaying the VHand at a misaligned position with the RHand or hiding the VHand significantly reduces SoO and SoA toward the VPad. Conversely, obtaining tactile feedback through Self-Haptics during interaction with the VPad significantly decreases task performance and increases SoO toward the VPad displayed near the VHand. Despite these unintended effects, this visual modification also significantly enhances Autotelics, Involvement, and Realism based on the Haptic Experience Inventory compared to typical mid-air interaction without tactile feedback. These findings contribute to the understanding of the interaction between visual and tactile sensations in Self-Haptics and the feasibility and practicality of “(Not My) Self-Haptics”.
调和减少的所有权感和代理对虚拟键盘与增强触觉体验使用视觉调整自触觉键输入交互。
自我触觉是一种触觉反馈技术,用户利用自己的身体产生触觉。这种方法允许身体纯粹作为一个道具,使得它对与身体没有直接关系的虚拟对象和用户界面很有用。然而,任何维持用户身体和交互目标的所有权感(SoO)和代理感(SoA)的方法都没有建立起来,这些方法与视觉线索的感知交互一致。为了解决这个问题,我们提出了“(不是我的)自我触觉”的概念,旨在解决这些不一致,利用视觉在感觉整合中的主导地位。在本研究中,我们通过用户与显示在真手(RHand)位置的虚拟键盘(VPad)的交互,阐明了用户对VPad的体验是如何变化的,包括对VPad的SoO和SoA,以及与VPad的交互如何影响任务绩效。结果表明,将VHand显示在与RHand不对齐的位置或隐藏VHand可显著降低朝向VPad的SoO和SoA。相反,在与VPad交互过程中,通过Self-Haptics获得触觉反馈会显著降低任务绩效,并增加对显示在VHand附近的VPad的SoO。尽管有这些意想不到的影响,与没有触觉反馈的典型空中互动相比,这种视觉修改也显著增强了基于触觉体验清单的自动驾驶、参与和真实感。这些发现有助于理解“(不是我的)自我触觉”在视觉和触觉之间的相互作用,以及“(不是我的)自我触觉”的可行性和实用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信
小红书