Spatially modulated visuomotor efficiency in FPS players: eye-tracking evidence from a Go/No-Go target acquisition task.

IF 3.6 2区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL
Liu Yang, Yuru Huang, Peitao Li, Hongjie Tang, Xinhong Jin
{"title":"Spatially modulated visuomotor efficiency in FPS players: eye-tracking evidence from a Go/No-Go target acquisition task.","authors":"Liu Yang, Yuru Huang, Peitao Li, Hongjie Tang, Xinhong Jin","doi":"10.1186/s41235-026-00738-6","DOIUrl":null,"url":null,"abstract":"<p><p>First-person shooter (FPS) games demand rapid visual processing, spatial awareness, and response inhibition, yet the cognitive correlates of FPS gameplay remain under debate. This study examined whether FPS gaming experience is associated with inhibitory control indices and visuomotor efficiency using a gamified Go/No-Go target acquisition task with FPS-relevant spatial demands. Behavioral and eye movement indices were compared between 29 experienced FPS players (16 males; mean age = 21.38 ± 2.11 years) and 32 non-FPS participants (17 males; mean age = 21.00 ± 2.11 years). Results showed that FPS players demonstrated reliably faster execution times, while accuracy on Go trials did not differ between groups. For No-Go trials, overall commission error rates did not show a significant group effect, but were systematically modulated by spatial context (quadrant and its interaction with target distance). Eye-tracking results further revealed more efficient oculomotor dynamics in FPS players, including shorter saccade latencies and durations, with group differences most pronounced in specific spatial locations (notably Quadrant 2). Together, these findings suggest that FPS gaming experience is associated with faster visuomotor responding and distinct gaze dynamics under spatially distributed demands, while inhibitory accuracy appears more strongly shaped by spatial constraints than by experience level.</p>","PeriodicalId":46827,"journal":{"name":"Cognitive Research-Principles and Implications","volume":" ","pages":""},"PeriodicalIF":3.6000,"publicationDate":"2026-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC13402276/pdf/","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Cognitive Research-Principles and Implications","FirstCategoryId":"102","ListUrlMain":"https://doi.org/10.1186/s41235-026-00738-6","RegionNum":2,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHOLOGY, EXPERIMENTAL","Score":null,"Total":0}
引用次数: 0

Abstract

First-person shooter (FPS) games demand rapid visual processing, spatial awareness, and response inhibition, yet the cognitive correlates of FPS gameplay remain under debate. This study examined whether FPS gaming experience is associated with inhibitory control indices and visuomotor efficiency using a gamified Go/No-Go target acquisition task with FPS-relevant spatial demands. Behavioral and eye movement indices were compared between 29 experienced FPS players (16 males; mean age = 21.38 ± 2.11 years) and 32 non-FPS participants (17 males; mean age = 21.00 ± 2.11 years). Results showed that FPS players demonstrated reliably faster execution times, while accuracy on Go trials did not differ between groups. For No-Go trials, overall commission error rates did not show a significant group effect, but were systematically modulated by spatial context (quadrant and its interaction with target distance). Eye-tracking results further revealed more efficient oculomotor dynamics in FPS players, including shorter saccade latencies and durations, with group differences most pronounced in specific spatial locations (notably Quadrant 2). Together, these findings suggest that FPS gaming experience is associated with faster visuomotor responding and distinct gaze dynamics under spatially distributed demands, while inhibitory accuracy appears more strongly shaped by spatial constraints than by experience level.

FPS玩家的空间调节视觉运动效率:来自Go/No-Go目标获取任务的眼动追踪证据
第一人称射击(FPS)游戏需要快速的视觉处理、空间意识和反应抑制,但FPS游戏玩法的认知相关性仍然存在争议。本研究通过游戏化的带有FPS相关空间需求的Go/No-Go目标获取任务,考察了FPS游戏体验是否与抑制控制指数和视觉运动效率相关。比较29名FPS玩家(16名男性,平均年龄21.38±2.11岁)和32名非FPS参与者(17名男性,平均年龄21.00±2.11岁)的行为和眼动指标。结果显示,FPS玩家的执行速度确实更快,而围棋测试的准确率在两组之间没有差异。在不走试验中,总体委托错误率不表现出显著的群体效应,但受到空间环境(象限及其与目标距离的相互作用)的系统调节。眼动追踪结果进一步揭示了FPS玩家更有效的眼动动力学,包括更短的扫视延迟和持续时间,在特定的空间位置(特别是象限2),群体差异最为明显。综上所述,这些研究结果表明,FPS游戏体验与空间分布需求下更快的视觉运动反应和明显的凝视动态有关,而抑制准确性似乎更受空间约束而非经验水平的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
CiteScore
6.80
自引率
7.30%
发文量
96
审稿时长
25 weeks
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信
小红书