Balancing in Virtual Reality: Motor Learning and Functional Improvement in Down Syndrome

IF 2.4 2区 医学 Q1 EDUCATION, SPECIAL
Journal of Intellectual Disability Research Pub Date : 2026-07-02 Epub Date: 2026-05-24 DOI:10.1111/jir.70124
Evelyn Ardai, Tibor Vámos, Gabriella Papp, Andrea Berencsi
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引用次数: 0

Abstract

Background

Motor learning in individuals with Down syndrome (DS) may be influenced by syndrome-specific motor and cognitive characteristics. Virtual reality (VR) systems are becoming increasingly popular and offer a valuable opportunity to study motor learning. To date, only a few studies have examined motor learning to improve balance in DS. This study aimed to investigate motor learning and functional motor performance in young adults with DS during VR-based training.

Methods

Participants with DS (n = 31) and typical development (TD = 28) between 18 and 30 years of age took part in the study. Participants were randomly allocated into training (DS Wii and TD Wii) and control (DS C and TD C) groups. Training groups participated in a 4-week-long balance training with two Nintendo Wii balance games, whereas their performance was monitored. All participants underwent pre- and posttraining assessment of functional motor performance.

Results

During the VR training, the DS Wii and TD Wii groups' game scores show significant performance improvements in both games. Learning curves showed great individual differences, especially in DS. Although TD groups outperformed DS groups in the functional motor tests, DS Wii group's pre- and post-training results indicated a significant improvement in functional motor performance.

Conclusion

These findings demonstrate that individuals with DS are able to learn in a VR environment and successfully transfer the acquired skills to functional abilities. TD individuals also improved their functional performance or reached a plateau. We conclude that VR is an effective system for engaging DS individuals in motor training for improving balance skills.

Abstract Image

虚拟现实中的平衡:唐氏综合症的运动学习和功能改善。
背景:唐氏综合征(DS)患者的运动学习可能受到综合征特异性运动和认知特征的影响。虚拟现实(VR)系统正变得越来越流行,为研究运动学习提供了宝贵的机会。到目前为止,只有少数研究考察了运动学习如何改善退行性椎体滑移患者的平衡。本研究旨在探讨青年退行性椎体滑移患者在vr训练过程中的运动学习和功能性运动表现。方法:选取年龄在18 ~ 30岁之间的退行性痴呆(n = 31)和典型发育(TD = 28)患者作为研究对象。参与者被随机分配到训练组(DS Wii和TD Wii)和对照组(DS C和TD C)。训练小组参加了为期4周的平衡训练,并玩了两款任天堂Wii平衡游戏,同时对他们的表现进行了监测。所有参与者都接受了训练前和训练后的功能性运动表现评估。结果:在虚拟现实训练过程中,DS Wii组和TD Wii组的游戏成绩在两种游戏中均有显著提高。学习曲线存在很大的个体差异,尤其是在DS中。虽然TD组在功能运动测试中表现优于DS组,但DS Wii组在训练前和训练后的结果显示功能运动表现有显著改善。结论:这些研究结果表明,退行性痴呆患者能够在虚拟现实环境中学习,并成功地将获得的技能转化为功能能力。TD个体也提高了他们的功能表现或达到了平台期。我们的结论是,虚拟现实是一个有效的系统,参与运动训练的残疾人士提高平衡技能。
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来源期刊
CiteScore
5.60
自引率
5.60%
发文量
81
期刊介绍: The Journal of Intellectual Disability Research is devoted exclusively to the scientific study of intellectual disability and publishes papers reporting original observations in this field. The subject matter is broad and includes, but is not restricted to, findings from biological, educational, genetic, medical, psychiatric, psychological and sociological studies, and ethical, philosophical, and legal contributions that increase knowledge on the treatment and prevention of intellectual disability and of associated impairments and disabilities, and/or inform public policy and practice. Expert reviews on themes in which recent research has produced notable advances will be included. Such reviews will normally be by invitation.
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