Grasping in Shared Virtual Environments: Toward Realistic Human–Object Interaction Through Review-Based Modeling

IF 2.9 3区 工程技术 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS
Nicole Christoff, Nikolay Neshov, Radostina Petkova, Krasimir Tonchev, Agata Manolova
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引用次数: 0

Abstract

Virtual communication, involving the transmission of all human senses, is the next step in the development of telecommunications. Achieving this vision requires real-time data exchange with low latency, which in turn necessitates the implementation of the Tactile Internet (TI). TI will ensure the transmission of high-quality tactile data, especially when combined with audio and video signals, thus enabling more realistic interactions in virtual environments. In this context, advances in realism increasingly depend on the accurate simulation of the grasping process and hand–object interactions. To address this, in this paper, we methodically present the challenges of human–object interaction in virtual environments, together with a detailed review of the datasets used in grasping modeling and the integration of physics-based and machine learning approaches. Based on this review, we propose a multi-step framework that simulates grasping as a series of biomechanical, perceptual, and control processes. The proposed model aims to support realistic human interaction with virtual objects in immersive settings and to enable integration into applications such as remote manipulation, rehabilitation, and virtual learning.
共享虚拟环境中的抓取:通过基于回顾的建模实现逼真的人-物交互
虚拟通信涉及到人类所有感官的传输,是电信发展的下一步。实现这一愿景需要低延迟的实时数据交换,这反过来又需要触觉互联网(TI)的实施。TI将确保高质量触觉数据的传输,特别是当与音频和视频信号相结合时,从而在虚拟环境中实现更真实的交互。在这种背景下,真实感的进步越来越依赖于抓取过程和手-物体相互作用的精确模拟。为了解决这个问题,在本文中,我们系统地提出了虚拟环境中人机交互的挑战,并详细回顾了用于抓取建模和基于物理和机器学习方法集成的数据集。在此基础上,我们提出了一个多步骤框架,将抓取模拟为一系列生物力学、感知和控制过程。所提出的模型旨在支持逼真的人类与沉浸式虚拟物体的交互,并使其能够集成到远程操作、康复和虚拟学习等应用中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Electronics
Electronics Computer Science-Computer Networks and Communications
CiteScore
1.10
自引率
10.30%
发文量
3515
审稿时长
16.71 days
期刊介绍: Electronics (ISSN 2079-9292; CODEN: ELECGJ) is an international, open access journal on the science of electronics and its applications published quarterly online by MDPI.
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