Psychological mechanisms in video game monetization: A typology of contemporary strategies beyond loot boxes.

IF 6.3 1区 医学 Q1 PSYCHIATRY
Journal of Behavioral Addictions Pub Date : 2026-05-11 Print Date: 2026-07-15 DOI:10.1556/2006.2026.00038
Jan Ivern, Xavier Carbonell, Mark D Griffiths
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引用次数: 0

Abstract

Background and aims: Contemporary video game monetization systems are increasingly embedded within gameplay, structuring decision-making and spending. While research has focused on loot boxes, other strategies remain under examined despite relying on similar mechanisms. This study develops a structured typology of monetization systems as integrated design architectures operating through embedded psychological processes.

Methods: A structured, theory-informed synthesis of literature on video game monetization, behavioral design, gambling research, and consumer behavior was conducted. Strategies were organized across mode of value extraction, gameplay integration, and underlying psychological mechanisms.

Results: Four categories were identified: traditional sales, microtransactions, gamblification, and in-game advertising. Across these, recurring mechanisms, including reinforcement processes and cognitive biases (e.g., fear of missing out, loss aversion, near-miss effects), operate across structurally distinct systems and may be associated with outcomes ranging from engagement and consumer-related effects to problematic gaming, gambling-related harm, and behavioral addiction. Conclusions: Monetization strategies function as integrated design systems in which recurring mechanisms shape player behavior. The typology provides a framework for identifying vulnerability markers and informing transparency, consumer protection, and safety-by-design.

电子游戏盈利中的心理机制:一种超越战利品箱的当代策略类型
背景和目标:当代电子游戏盈利系统越来越多地嵌入玩法、结构决策和消费中。虽然研究主要集中在战利品箱上,但其他策略仍在研究中,尽管依赖于类似的机制。本研究开发了货币化系统的结构化类型学,作为通过嵌入式心理过程操作的集成设计架构。方法:对电子游戏盈利、行为设计、赌博研究和消费者行为等方面的文献进行结构化的理论综合。策略是根据价值提取模式、玩法整合和潜在心理机制来组织的。结果:我们确定了四种类型:传统销售、微交易、赌博和游戏内置广告。在这些系统中,反复出现的机制,包括强化过程和认知偏差(例如,害怕错过、损失厌恶、侥幸效应),在结构不同的系统中运作,可能与从粘性和消费者相关影响到问题游戏、赌博相关伤害和行为成瘾等一系列结果有关。结论:盈利策略就像一个综合设计系统,在这个系统中,循环机制会塑造玩家的行为。该类型提供了一个框架,用于识别漏洞标记并告知透明度、消费者保护和设计安全性。
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来源期刊
CiteScore
12.30
自引率
7.70%
发文量
91
审稿时长
20 weeks
期刊介绍: The aim of Journal of Behavioral Addictions is to create a forum for the scientific information exchange with regard to behavioral addictions. The journal is a broad focused interdisciplinary one that publishes manuscripts on different approaches of non-substance addictions, research reports focusing on the addictive patterns of various behaviors, especially disorders of the impulsive-compulsive spectrum, and also publishes reviews in these topics. Coverage ranges from genetic and neurobiological research through psychological and clinical psychiatric approaches to epidemiological, sociological and anthropological aspects.
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