Immersive Virtual Reality Assessment in Multiple Sclerosis: Patient-Reported Experience and Correlates.

IF 2.8 3区 医学 Q3 NEUROSCIENCES
Anikó Vágó, Anne Geßner, Maximilian Hartmann, Heidi Stölzer-Hutsch, Katrin Trentzsch, Dirk Schriefer, Tjalf Ziemssen
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Abstract

Background: Immersive virtual reality (VR) has emerged as a promising tool for standardized, engaging assessment of motor and cognitive function in people with multiple sclerosis (pwMS). However, patient-reported experiences with immersive VR tasks have not been systematically evaluated. Objective: To characterize patient-reported experience measures (PREMs) after a multidomain immersive VR task and explore relationships with clinical characteristics, therapeutic history, and task performance. Methods: In this prospective cross-sectional study, participants completed a seated immersive VR task comprising six upper-limb tasks with motor and cognitive components. Patient experience was evaluated immediately afterward using a PREM questionnaire. Upper-limb activity limitations were assessed with the Arm Function in Multiple Sclerosis Questionnaire (AMSQ). Results: A total of 129 pwMS (EDSS 3.5-8.0) participated. Median PREM item scores ranged from 1.0 to 2.0 (scale 0-10), indicating an overall positive experience. Over 80% rated staff support as excellent; more than half perceived the assessment as safe, comfortable, and appropriately timed. An amount of 40.3% of pwMS wished to use VR tasks more often than once per year. PwMS receiving upper-limb physiotherapy or occupational therapy reported greater perceived difficulty than those without therapy. In exploratory analyses, higher perceived difficulty and a preference for less frequent VR use were associated with higher EDSS (r = 0.208 and 0.200) and ambulation scores (r = 0.215 and 0.195). Difficulty ratings were also related to pyramidal (r = 0.188) and sensory (r = 0.174) impairments. Conclusions: PwMS reported a positive overall experience with the immersive VR tasks. Further studies should evaluate the suitability and validity of this approach compared with conventional assessments.

沉浸式虚拟现实评估在多发性硬化症:患者报告的经验和相关。
背景:沉浸式虚拟现实(VR)已经成为一种有前途的工具,用于多发性硬化症(pwMS)患者运动和认知功能的标准化、引人入胜的评估。然而,患者报告的沉浸式VR任务体验尚未得到系统评估。目的:描述多域沉浸式VR任务后患者报告的体验测量(PREMs),并探讨其与临床特征、治疗史和任务表现的关系。方法:在这项前瞻性横断面研究中,参与者完成了一个坐式沉浸式VR任务,该任务包括六个上肢运动和认知部分的任务。随后立即使用PREM问卷评估患者体验。用多发性硬化症臂功能问卷(AMSQ)评估上肢活动限制。结果:共有129名pwMS (EDSS 3.5 ~ 8.0)参与。PREM项目得分中位数从1.0到2.0(量表0-10),表明总体上是积极的体验。超过80%的员工支持评价为优秀;超过一半的人认为评估是安全、舒适和适当的。40.3%的pwMS希望每年更频繁地使用虚拟现实任务。接受上肢物理治疗或职业治疗的PwMS患者比未接受治疗的患者有更大的感知困难。在探索性分析中,较高的感知难度和较少使用VR的偏好与较高的EDSS (r = 0.208和0.200)和行走评分(r = 0.215和0.195)相关。难度等级也与锥体(r = 0.188)和感觉(r = 0.174)损伤有关。结论:PwMS报告了沉浸式VR任务的积极总体体验。与传统评估相比,进一步的研究应该评估这种方法的适用性和有效性。
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来源期刊
Brain Sciences
Brain Sciences Neuroscience-General Neuroscience
CiteScore
4.80
自引率
9.10%
发文量
1472
审稿时长
18.71 days
期刊介绍: Brain Sciences (ISSN 2076-3425) is a peer-reviewed scientific journal that publishes original articles, critical reviews, research notes and short communications in the areas of cognitive neuroscience, developmental neuroscience, molecular and cellular neuroscience, neural engineering, neuroimaging, neurolinguistics, neuropathy, systems neuroscience, and theoretical and computational neuroscience. Our aim is to encourage scientists to publish their experimental and theoretical results in as much detail as possible. There is no restriction on the length of the papers. The full experimental details must be provided so that the results can be reproduced. Electronic files or software regarding the full details of the calculation and experimental procedure, if unable to be published in a normal way, can be deposited as supplementary material.
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