Resource-strengthening training for adolescents with problematic gaming (Res@t-A): Results from an exploratory single-arm pre-post-follow-up intervention study.

IF 6.3 1区 医学 Q1 PSYCHIATRY
Journal of Behavioral Addictions Pub Date : 2026-04-15 Print Date: 2026-07-15 DOI:10.1556/2006.2025.00211
Jan-Ole Cloes, Katharina Bitter, Linus Lorenz, Rainer Thomasius, Kerstin Paschke
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引用次数: 0

Abstract

Background and aims: Gaming is a popular leisure activity among adolescents. Yet, they are especially vulnerable to develop problematic gaming (PG). Those affected are often additionally impaired by deficits in attention, mood, emotion regulation, sleep quality, and social skills. Thus, effective treatment offers should address main PG symptomology and associated problems alike. However, clinical studies on multi-faceted treatments of adolescents are scarce. Therefore, the aim of this study was to preliminarily test feasibility and efficacy of the newly developed, fully manualized CBT-based program Res@t-A to inform future randomized controlled trials (RCTs).

Methods: 74 adolescent patients with PG (11-19 years) were recruited from the routine psychiatric clinical setting in Germany. Participants attended group therapy sessions weekly over eight weeks. Retention and attendance rates were evaluated as feasibility indicators. Standardized questionnaires were used to explore efficacy modelled as changes in PG symptoms, perceived stress, emotional dysregulation, and emotional, behavioral and sleep problems in an uncontrolled pre-post-follow-up design.

Results: Retention rate was only 50% but attendance rate reached almost 80%. Promising signs of efficacy were observed for main PG symptoms and for associated problems with moderate to large effects. Differences in treatment setting played a significant role in the improvement of sleep problems.

Discussion and conclusions: The present study revealed encouraging first results on feasibility and efficacy for a new comprehensive treatment of adolescents with PG in clinical settings. Together with the priorly published parental program Res@t-P, Res@t-A offers a parallelized treatment within a family-centered approach. RCTs are urgently needed for further investigations.

青少年问题游戏资源强化训练(Res@t-A):一项探索性单臂前-后随访干预研究的结果。
背景和目的:游戏是青少年中流行的休闲活动。然而,他们特别容易开发出问题游戏(PG)。受影响的人通常还会受到注意力、情绪、情绪调节、睡眠质量和社交技能方面的缺陷的影响。因此,有效的治疗方案应该解决主要的PG症状和相关问题。然而,关于青少年多方面治疗的临床研究却很少。因此,本研究的目的是初步检验新开发的、完全手动的基于cbt的程序Res@t-A的可行性和有效性,为未来的随机对照试验(RCTs)提供信息。方法:从德国常规精神科临床机构招募74例青少年PG患者(11-19岁)。参与者在八周的时间里每周参加一次小组治疗。留校率和出勤率作为可行性指标进行评估。采用标准化问卷调查,在不受控制的随访前后设计中探讨PG症状、感知压力、情绪失调以及情绪、行为和睡眠问题变化的疗效。结果:留校率仅为50%,出勤率接近80%。对PG的主要症状和相关问题观察到有希望的疗效迹象,这些问题有中等到较大的影响。治疗环境的差异在改善睡眠问题方面发挥了重要作用。讨论和结论:目前的研究显示了在临床环境中对青少年PG的一种新的综合治疗的可行性和有效性的令人鼓舞的初步结果。与先前发布的父母计划Res@t-P一起,Res@t-A在以家庭为中心的方法中提供了并行治疗。进一步的研究迫切需要随机对照试验。
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来源期刊
CiteScore
12.30
自引率
7.70%
发文量
91
审稿时长
20 weeks
期刊介绍: The aim of Journal of Behavioral Addictions is to create a forum for the scientific information exchange with regard to behavioral addictions. The journal is a broad focused interdisciplinary one that publishes manuscripts on different approaches of non-substance addictions, research reports focusing on the addictive patterns of various behaviors, especially disorders of the impulsive-compulsive spectrum, and also publishes reviews in these topics. Coverage ranges from genetic and neurobiological research through psychological and clinical psychiatric approaches to epidemiological, sociological and anthropological aspects.
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