Longing for the game: Identifying as a "gamer" and addiction-related nostalgia undermine recovery from gaming disorder.

IF 6.3 1区 医学 Q1 PSYCHIATRY
Blake Quinney, Michael J A Wohl, Gray E Gaudett, Daniel L King
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引用次数: 0

Abstract

Background and aims: Recovery from gaming disorder can be difficult because it requires reducing or abstaining from an activity that once fulfilled important psychological needs such as social connection, achievement, and escape. This research examined whether nostalgia for the perceived benefits of gaming-termed addiction-related nostalgia-undermines recovery and whether such nostalgia arises from continued identification as a gamer.

Methods: Two pre-registered cross-sectional studies were conducted with individuals in recovery from gaming disorder (Study 1a = 299; Study 1b = 578; total N = 877). Participants completed measures of gamer identification, addiction-related nostalgia, loneliness, depression, anxiety, and intention to remain in recovery. Path analyses tested hypothesised indirect effects using bias-corrected bootstrapping.

Results: Gamer identification was positively associated with addiction-related nostalgia, which in turn predicted greater loneliness, depression, and anxiety. Addiction-related nostalgia indirectly undermined intention to remain in recovery through heightened loneliness and depression. Participants who engaged in reduced gaming reported greater nostalgia, depression, anxiety, and lower recovery motivation than abstinent participants.

Conclusions: Addiction-related nostalgia represents a significant psychological barrier to recovery from gaming disorder. Continued identification as a gamer may sustain longing for gaming's benefits, exacerbate psychological difficulties, and weaken recovery motivation. Assessing and addressing nostalgia may strengthen recovery-focused interventions.

对游戏的渴望:将自己定位为“游戏玩家”和与上瘾相关的怀旧情绪会削弱从游戏障碍中恢复的能力。
背景和目的:从游戏障碍中恢复可能很困难,因为它需要减少或放弃曾经满足重要心理需求的活动,如社会联系,成就和逃避。这项研究考察了对游戏所带来的好处的怀旧(被称为成瘾相关的怀旧)是否会破坏恢复,以及这种怀旧是否源于对玩家身份的持续认同。方法:对从游戏障碍中康复的个体进行了两项预先登记的横断面研究(研究1a = 299;研究1b = 578;总N = 877)。参与者完成了游戏玩家认同、成瘾相关的怀旧、孤独、抑郁、焦虑和继续康复的意愿的测量。通径分析使用偏差校正的自举测试了假设的间接效应。结果:玩家认同与成瘾相关的怀旧呈正相关,而怀旧反过来又预示着更大的孤独、抑郁和焦虑。与成瘾相关的怀旧情绪会加剧孤独感和抑郁感,从而间接削弱了人们继续康复的意愿。与戒除游戏的参与者相比,减少游戏的参与者报告了更多的怀旧、抑郁、焦虑和更低的恢复动机。结论:与成瘾相关的怀旧是游戏障碍康复的重要心理障碍。作为玩家的持续认同可能会维持对游戏利益的渴望,加剧心理困难,削弱恢复动机。评估和解决怀旧情绪可能会加强以恢复为重点的干预措施。
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来源期刊
CiteScore
12.30
自引率
7.70%
发文量
91
审稿时长
20 weeks
期刊介绍: The aim of Journal of Behavioral Addictions is to create a forum for the scientific information exchange with regard to behavioral addictions. The journal is a broad focused interdisciplinary one that publishes manuscripts on different approaches of non-substance addictions, research reports focusing on the addictive patterns of various behaviors, especially disorders of the impulsive-compulsive spectrum, and also publishes reviews in these topics. Coverage ranges from genetic and neurobiological research through psychological and clinical psychiatric approaches to epidemiological, sociological and anthropological aspects.
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