Design guidelines for animated data visualization based on perceptual capacity limits.

IF 3.1 2区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL
Ouxun Jiang, Camillia Matuk, Madhumitha Gopalakrishnan, Wen Xu, Jason Dykes, Anastasia Bezerianos, Fanny Chevalier, Petra Isenberg, Steven Franconeri
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引用次数: 0

Abstract

Data visualizations are used widely to help people see patterns in data across research, policy, education, and business. Computer screens allow these visualizations to become animated, which can effectively show processes of change. While animations can be engaging, ineffective design can also make them confusing or overwhelming. We develop new guidelines for designing effective animated data visualizations by reviewing 40 real-world visualization examples, and categorizing the visual tasks people perform when viewing them. These categories include tracking tasks, holistic judgments, and noticing objects added to or removed from a display. We then evaluate the known capacity limits of each task from human motion processing literature and use these to inform design techniques that enable visualizations to respect these capacity limits. Together, the tasks, limits, and corresponding techniques form new, broadly applicable guidelines that should help designers create effective animated visualizations informed by theory of human perception.

基于感知能力限制的动画数据可视化设计指南。
数据可视化被广泛用于帮助人们在研究、政策、教育和商业领域看到数据中的模式。电脑屏幕允许这些可视化变成动画,这可以有效地显示变化的过程。虽然动画很吸引人,但无效的设计也会让它们令人困惑或不知所措。我们通过回顾40个现实世界的可视化例子,并对人们在观看它们时执行的视觉任务进行分类,为设计有效的动画数据可视化制定了新的指导方针。这些类别包括跟踪任务、整体判断和注意添加或删除显示对象。然后,我们从人体运动处理文献中评估每个任务的已知容量限制,并使用这些来通知设计技术,使可视化能够尊重这些容量限制。总之,任务、限制和相应的技术形成了新的、广泛适用的指导方针,可以帮助设计师根据人类感知理论创建有效的动画可视化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
6.80
自引率
7.30%
发文量
96
审稿时长
25 weeks
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