{"title":"Using the body and material artefacts for spatial reasoning in classroom programming activities","authors":"Kreeta Niemi , Teppo Jakonen , Susanne Roos","doi":"10.1016/j.linged.2026.101502","DOIUrl":null,"url":null,"abstract":"<div><div>We use multimodal conversation analysis to investigate programming activities as embodied and interactional phenomena. Drawing on the theory of embodied cognition, we analyse video-recorded interactions of Finnish pupils aged 9–10 years who are programming block-based codes for educational robots for a collaborative story animation project. The analysis focuses on how the pupils negotiate directional instructions, transform them into code, and implement their programming. The analysis reveals i) how the coding platform and its features constitute a situated problem and material space that the participants structure through embodied and social negotiation, ii) how the participants use their bodies as resources for cognitive reasoning and communicating the contingencies of the activity and iii) engage in object manipulation for testing and accommodating what is possible with the space and materials. The findings also indicate that a trial-and-error approach in which pupils test, observe and refine their code is essential to activity engagement and for developing programming and computational thinking skills.</div></div>","PeriodicalId":47468,"journal":{"name":"Linguistics and Education","volume":"92 ","pages":"Article 101502"},"PeriodicalIF":2.1000,"publicationDate":"2026-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Linguistics and Education","FirstCategoryId":"98","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0898589826000112","RegionNum":2,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2026/2/6 0:00:00","PubModel":"Epub","JCR":"Q2","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
引用次数: 0
Abstract
We use multimodal conversation analysis to investigate programming activities as embodied and interactional phenomena. Drawing on the theory of embodied cognition, we analyse video-recorded interactions of Finnish pupils aged 9–10 years who are programming block-based codes for educational robots for a collaborative story animation project. The analysis focuses on how the pupils negotiate directional instructions, transform them into code, and implement their programming. The analysis reveals i) how the coding platform and its features constitute a situated problem and material space that the participants structure through embodied and social negotiation, ii) how the participants use their bodies as resources for cognitive reasoning and communicating the contingencies of the activity and iii) engage in object manipulation for testing and accommodating what is possible with the space and materials. The findings also indicate that a trial-and-error approach in which pupils test, observe and refine their code is essential to activity engagement and for developing programming and computational thinking skills.
期刊介绍:
Linguistics and Education encourages submissions that apply theory and method from all areas of linguistics to the study of education. Areas of linguistic study include, but are not limited to: text/corpus linguistics, sociolinguistics, functional grammar, discourse analysis, critical discourse analysis, conversational analysis, linguistic anthropology/ethnography, language acquisition, language socialization, narrative studies, gesture/ sign /visual forms of communication, cognitive linguistics, literacy studies, language policy, and language ideology.