{"title":"Patterns, persistence, and changes of subtypes of internet gaming disorder among young gamers","authors":"Xingcan Ye , Ted C.T. Fong , Paul S.F. Yip","doi":"10.1016/j.addbeh.2025.108522","DOIUrl":null,"url":null,"abstract":"<div><h3>Background</h3><div>Internet gaming disorder (IGD) is prevalent and comorbid with psychiatric problems such as depression and hikikomori among young generation. However, existing studies have not examined the longitudinal pathways to IGD development over time.</div></div><div><h3>Aims</h3><div>This study aimed to extend the pathways model of IGD to the longitudinal setting and evaluate the patterns, persistence, and changes of IGD subtypes with varying comorbid problems and associated predictors.</div></div><div><h3>Methods</h3><div>The study included a sample of 601 young gamers (mean age = 23.8) in Hong Kong who completed surveys at two timepoints. Latent transition analysis was conducted based on scores of IGD, depression, hikikomori, and disruptor traits. Multinomial logistic regression models investigated the predictors.</div></div><div><h3>Results</h3><div>Four latent classes were identified: the healthy class, the socially low IGD class, the disruptive IGD subtype, and the socially depressed IGD subtype. They showed distinct transition patterns and the disruptive IGD subtype was less stable and more likely to recover than the socially depressed IGD type. Low real-world social support, escapism, and playing strategy and MOBA games were associated with the stability of disruptive and socially depressed IGD subtypes. Playing more MMORPGs was associated with transition from the socially low IGD group to other two vulnerable IGD subtypes.</div></div><div><h3>Conclusions</h3><div>Our findings supported the high comorbidity of IGD with other psychiatric problems rather than appearing alone. The persistence and heterogeneous profiles of two IGD subtypes inform personalized treatments to address the comorbid problems and highlight the importance of establishing real-world social support.</div></div>","PeriodicalId":7155,"journal":{"name":"Addictive behaviors","volume":"172 ","pages":"Article 108522"},"PeriodicalIF":4.1000,"publicationDate":"2026-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Addictive behaviors","FirstCategoryId":"3","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0306460325002916","RegionNum":2,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2025/10/20 0:00:00","PubModel":"Epub","JCR":"Q1","JCRName":"PSYCHOLOGY, CLINICAL","Score":null,"Total":0}
引用次数: 0
Abstract
Background
Internet gaming disorder (IGD) is prevalent and comorbid with psychiatric problems such as depression and hikikomori among young generation. However, existing studies have not examined the longitudinal pathways to IGD development over time.
Aims
This study aimed to extend the pathways model of IGD to the longitudinal setting and evaluate the patterns, persistence, and changes of IGD subtypes with varying comorbid problems and associated predictors.
Methods
The study included a sample of 601 young gamers (mean age = 23.8) in Hong Kong who completed surveys at two timepoints. Latent transition analysis was conducted based on scores of IGD, depression, hikikomori, and disruptor traits. Multinomial logistic regression models investigated the predictors.
Results
Four latent classes were identified: the healthy class, the socially low IGD class, the disruptive IGD subtype, and the socially depressed IGD subtype. They showed distinct transition patterns and the disruptive IGD subtype was less stable and more likely to recover than the socially depressed IGD type. Low real-world social support, escapism, and playing strategy and MOBA games were associated with the stability of disruptive and socially depressed IGD subtypes. Playing more MMORPGs was associated with transition from the socially low IGD group to other two vulnerable IGD subtypes.
Conclusions
Our findings supported the high comorbidity of IGD with other psychiatric problems rather than appearing alone. The persistence and heterogeneous profiles of two IGD subtypes inform personalized treatments to address the comorbid problems and highlight the importance of establishing real-world social support.
期刊介绍:
Addictive Behaviors is an international peer-reviewed journal publishing high quality human research on addictive behaviors and disorders since 1975. The journal accepts submissions of full-length papers and short communications on substance-related addictions such as the abuse of alcohol, drugs and nicotine, and behavioral addictions involving gambling and technology. We primarily publish behavioral and psychosocial research but our articles span the fields of psychology, sociology, psychiatry, epidemiology, social policy, medicine, pharmacology and neuroscience. While theoretical orientations are diverse, the emphasis of the journal is primarily empirical. That is, sound experimental design combined with valid, reliable assessment and evaluation procedures are a requisite for acceptance. However, innovative and empirically oriented case studies that might encourage new lines of inquiry are accepted as well. Studies that clearly contribute to current knowledge of etiology, prevention, social policy or treatment are given priority. Scholarly commentaries on topical issues, systematic reviews, and mini reviews are encouraged. We especially welcome multimedia papers that incorporate video or audio components to better display methodology or findings.
Studies can also be submitted to Addictive Behaviors? companion title, the open access journal Addictive Behaviors Reports, which has a particular interest in ''non-traditional'', innovative and empirically-oriented research such as negative/null data papers, replication studies, case reports on novel treatments, and cross-cultural research.