Patterns, persistence, and changes of subtypes of internet gaming disorder among young gamers

IF 4.1 2区 医学 Q1 PSYCHOLOGY, CLINICAL
Addictive behaviors Pub Date : 2026-01-01 Epub Date: 2025-10-20 DOI:10.1016/j.addbeh.2025.108522
Xingcan Ye , Ted C.T. Fong , Paul S.F. Yip
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引用次数: 0

Abstract

Background

Internet gaming disorder (IGD) is prevalent and comorbid with psychiatric problems such as depression and hikikomori among young generation. However, existing studies have not examined the longitudinal pathways to IGD development over time.

Aims

This study aimed to extend the pathways model of IGD to the longitudinal setting and evaluate the patterns, persistence, and changes of IGD subtypes with varying comorbid problems and associated predictors.

Methods

The study included a sample of 601 young gamers (mean age = 23.8) in Hong Kong who completed surveys at two timepoints. Latent transition analysis was conducted based on scores of IGD, depression, hikikomori, and disruptor traits. Multinomial logistic regression models investigated the predictors.

Results

Four latent classes were identified: the healthy class, the socially low IGD class, the disruptive IGD subtype, and the socially depressed IGD subtype. They showed distinct transition patterns and the disruptive IGD subtype was less stable and more likely to recover than the socially depressed IGD type. Low real-world social support, escapism, and playing strategy and MOBA games were associated with the stability of disruptive and socially depressed IGD subtypes. Playing more MMORPGs was associated with transition from the socially low IGD group to other two vulnerable IGD subtypes.

Conclusions

Our findings supported the high comorbidity of IGD with other psychiatric problems rather than appearing alone. The persistence and heterogeneous profiles of two IGD subtypes inform personalized treatments to address the comorbid problems and highlight the importance of establishing real-world social support.
青少年网络游戏障碍亚型的模式、持续性和变化
网络游戏障碍(IGD)在年轻一代中普遍存在,并与抑郁症和“隐蔽青年”等精神问题共病。然而,现有的研究并没有考察IGD发展的纵向途径。本研究旨在将IGD的通路模型扩展到纵向设置,并评估具有不同合并症和相关预测因素的IGD亚型的模式、持久性和变化。方法本研究以香港601名年轻游戏玩家(平均年龄23.8岁)为样本,在两个时间点完成调查。潜在转变分析是基于IGD、抑郁、隐蔽青年和破坏者特征的评分进行的。多项逻辑回归模型研究了预测因子。结果发现4种潜在类型:健康型、社会低IGD型、破坏性IGD亚型和社会抑郁型IGD亚型。他们表现出明显的过渡模式,破坏性IGD亚型比社交抑郁型IGD亚型更不稳定,更容易恢复。低现实世界社会支持、逃避现实、玩策略和MOBA游戏与破坏性和社交抑郁IGD亚型的稳定性有关。玩更多mmorpg与从社交低IGD群体向其他两种易患IGD亚型的转变有关。结论研究结果支持IGD与其他精神疾病的高合并症,而不是单独出现。两种IGD亚型的持久性和异质性为个性化治疗提供了信息,以解决合并症问题,并强调了建立现实世界社会支持的重要性。
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来源期刊
Addictive behaviors
Addictive behaviors 医学-药物滥用
CiteScore
8.40
自引率
4.50%
发文量
283
审稿时长
46 days
期刊介绍: Addictive Behaviors is an international peer-reviewed journal publishing high quality human research on addictive behaviors and disorders since 1975. The journal accepts submissions of full-length papers and short communications on substance-related addictions such as the abuse of alcohol, drugs and nicotine, and behavioral addictions involving gambling and technology. We primarily publish behavioral and psychosocial research but our articles span the fields of psychology, sociology, psychiatry, epidemiology, social policy, medicine, pharmacology and neuroscience. While theoretical orientations are diverse, the emphasis of the journal is primarily empirical. That is, sound experimental design combined with valid, reliable assessment and evaluation procedures are a requisite for acceptance. However, innovative and empirically oriented case studies that might encourage new lines of inquiry are accepted as well. Studies that clearly contribute to current knowledge of etiology, prevention, social policy or treatment are given priority. Scholarly commentaries on topical issues, systematic reviews, and mini reviews are encouraged. We especially welcome multimedia papers that incorporate video or audio components to better display methodology or findings. Studies can also be submitted to Addictive Behaviors? companion title, the open access journal Addictive Behaviors Reports, which has a particular interest in ''non-traditional'', innovative and empirically-oriented research such as negative/null data papers, replication studies, case reports on novel treatments, and cross-cultural research.
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