Gamifying Signals: Communications-Themed Capture the Flag for Outreach, Engagement, and Education

IF 1 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Federico Larroca;Gonzalo Belcredi;Romina García Camargo;Gastón García González;Lucas Inglés;Camilo Mariño;Martín Randall
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Abstract

This article presents and discusses a communications-themed Capture the Flag (CTF) competition designed to enhance visibility and engagement with Electrical and Communications Engineering (ECE). In response to declining enrollments in ECE disciplines worldwide, and in line with pedagogical research advocating for early technical exposure, our initiative leverages Software Defined Radio (SDR) as both a teaching tool and a medium for community building. The CTF features two complementary formats: a virtual edition, designed for technically advanced students and professionals, and an in-person edition, aimed at high-school students and the general public. The virtual challenges are based on recorded IQ signals, requiring participants to decode messages using SDR tools like GNU Radio, guided by appealing narrative clues. The in-person version takes the form of a treasure hunt using live radio signals—initially with SDRs and later simplified to smartphone-accessible signals such as audio, Bluetooth or Wi-Fi. In addition to describing in detail both versions of the CTF, we share pivotal lessons learned in our five years’ experience. During this time, the CTF has grown into a robust educational and outreach platform, fostering a community of SDR practitioners, supporting curriculum development, and motivating students to pursue careers in telecommunications. We are convinced that this kind of hands-on, narrative-driven technical challenges can play a significant role in demystifying complex concepts, stimulating interest in ECE, and bridging gaps between education, industry, and the public.
游戏化信号:以交流为主题的宣传、参与和教育
本文介绍并讨论了一个以通信为主题的夺旗(CTF)比赛,旨在提高电气和通信工程(ECE)的知名度和参与度。为了应对全球ECE学科入学人数的下降,并与倡导早期技术接触的教学研究一致,我们的倡议利用软件定义无线电(SDR)作为教学工具和社区建设的媒介。CTF有两种互补的形式:一种是面向技术先进的学生和专业人士的虚拟版本,另一种是面向高中生和普通大众的面对面版本。虚拟挑战是基于记录的IQ信号,要求参与者在吸引人的叙事线索的引导下,使用GNU Radio等SDR工具解码信息。真人版的寻宝游戏采用实时无线电信号的形式——最初使用sdr,后来简化为智能手机可访问的信号,如音频、蓝牙或Wi-Fi。除了详细描述两个版本的CTF外,我们还分享了我们五年来的经验教训。在此期间,CTF已发展成为一个强大的教育和推广平台,培养了SDR从业者社区,支持课程开发,并激励学生从事电信事业。我们相信,这种亲身实践的、以叙述为导向的技术挑战可以在揭开复杂概念的神秘面纱、激发人们对欧洲经委会的兴趣以及弥合教育、工业和公众之间的差距方面发挥重要作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
4.30
自引率
0.00%
发文量
45
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