SpinTexture: Exploring Scanning Realism from Concentric to Uni-directional Slip Feedback Using a Spinning Textured Disk.

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Donghyeon Kim, Gunhyuk Park
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引用次数: 0

Abstract

In providing realistic texture scanning experiences, the recent concentric rotation mechanism contributed to its small form factor, but its realism was not validated compared with the typical uni-directional slip feedback. Therefore, we investigated differences in tactile perception between concentric rotation and uni-directional feedback by implementing SpinTexture, which rotates a textured disk in sync with users' scanning speed. We configured five distances between the centers of the fingerpad and the disk (0.00, 0.25, 0.50, 0.75, and 1.00 cm) and two materials (sandpaper and silk). We first established rotation gain functions to provide perceptually similar sensations to real texture scanning. In 2D (Study 2) and 3D object (Study 3) interaction scenarios, our results showed that scanning realism (Study 2, 3) and enjoyment (Study 3) were insignificantly affected by the different center distances while the sandpaper interaction rated higher realism than silk. Our study bridges the gap between uni-directional and concentric methods.

SpinTexture:探索扫描现实主义从同心到单向滑动反馈使用旋转纹理磁盘。
在提供逼真的纹理扫描体验方面,最近的同心旋转机制有助于其较小的外形因素,但与典型的单向滑动反馈相比,其真实感尚未得到验证。因此,我们通过实现SpinTexture来研究同心圆旋转和单向反馈在触觉感知上的差异,SpinTexture会随着用户的扫描速度同步旋转纹理磁盘。我们在指垫中心和磁盘之间设置了五种距离(0.00、0.25、0.50、0.75和1.00 cm)和两种材料(砂纸和丝绸)。我们首先建立了旋转增益函数,以提供与真实纹理扫描相似的感知。在2D(研究2)和3D物体(研究3)交互场景中,我们的研究结果表明,不同中心距离对扫描真实感(研究2、3)和享受感(研究3)的影响不显著,而砂纸交互的真实感评分高于丝绸交互。我们的研究弥补了单向和同心方法之间的差距。
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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
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