{"title":"SpinTexture: Exploring Scanning Realism from Concentric to Uni-directional Slip Feedback Using a Spinning Textured Disk.","authors":"Donghyeon Kim, Gunhyuk Park","doi":"10.1109/TOH.2025.3623645","DOIUrl":null,"url":null,"abstract":"<p><p>In providing realistic texture scanning experiences, the recent concentric rotation mechanism contributed to its small form factor, but its realism was not validated compared with the typical uni-directional slip feedback. Therefore, we investigated differences in tactile perception between concentric rotation and uni-directional feedback by implementing SpinTexture, which rotates a textured disk in sync with users' scanning speed. We configured five distances between the centers of the fingerpad and the disk (0.00, 0.25, 0.50, 0.75, and 1.00 cm) and two materials (sandpaper and silk). We first established rotation gain functions to provide perceptually similar sensations to real texture scanning. In 2D (Study 2) and 3D object (Study 3) interaction scenarios, our results showed that scanning realism (Study 2, 3) and enjoyment (Study 3) were insignificantly affected by the different center distances while the sandpaper interaction rated higher realism than silk. Our study bridges the gap between uni-directional and concentric methods.</p>","PeriodicalId":13215,"journal":{"name":"IEEE Transactions on Haptics","volume":"PP ","pages":""},"PeriodicalIF":2.8000,"publicationDate":"2025-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Haptics","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1109/TOH.2025.3623645","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
引用次数: 0
Abstract
In providing realistic texture scanning experiences, the recent concentric rotation mechanism contributed to its small form factor, but its realism was not validated compared with the typical uni-directional slip feedback. Therefore, we investigated differences in tactile perception between concentric rotation and uni-directional feedback by implementing SpinTexture, which rotates a textured disk in sync with users' scanning speed. We configured five distances between the centers of the fingerpad and the disk (0.00, 0.25, 0.50, 0.75, and 1.00 cm) and two materials (sandpaper and silk). We first established rotation gain functions to provide perceptually similar sensations to real texture scanning. In 2D (Study 2) and 3D object (Study 3) interaction scenarios, our results showed that scanning realism (Study 2, 3) and enjoyment (Study 3) were insignificantly affected by the different center distances while the sandpaper interaction rated higher realism than silk. Our study bridges the gap between uni-directional and concentric methods.
期刊介绍:
IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.