Mahrukh Tauseef, Akshith Ullal, Alexandra Watkins, Mary S Dietrich, Cathy Maxwell, Judith Tate, Lisa Juckett, Lorraine C Mion, Nilanjan Sarkar
{"title":"Older and younger adults' perceptions of augmented reality photorealistic avatars as a viable medium for interpersonal communication.","authors":"Mahrukh Tauseef, Akshith Ullal, Alexandra Watkins, Mary S Dietrich, Cathy Maxwell, Judith Tate, Lisa Juckett, Lorraine C Mion, Nilanjan Sarkar","doi":"10.1093/geroni/igaf083","DOIUrl":null,"url":null,"abstract":"<p><strong>Background and objectives: </strong>Augmented reality (AR) telepresence is a novel interactive communication modality that maps a user's 3D photorealistic avatar to another user's physical environment. However, AR's application with older adult populations is understudied. As such, we examined young and older adults' perceptions of utilizing this modality for social communication. Additionally, we tested the participants' ability to recognize 6 common emotions displayed by 3D photorealistic avatars compared to video clips of real people, examining whether age differences existed in communication perceptions and emotion recognition accuracy.</p><p><strong>Research design and methods: </strong>To assess participants' perceptions, older (<i>n</i> = 31) and younger (<i>n</i> = 31) adults interacted with a volunteer's 3D photorealistic avatar using a structured conversational activity through a head-mounted display (HMD). Participants rated the quality of the HMD-AR communication based on physical and human realism, comfort while talking to the avatar, and the degree of social presence offered by the HMD-AR. Participants then identified 6 basic emotions exhibited by (1) video clips of a real person and (2) an animation of their 3D photorealistic avatars via an HMD. Each participant viewed a total of 36 <i>video and avatar</i> stimuli. Subgroup analyses were conducted by age group.</p><p><strong>Results: </strong>Participants reported a positive communication experience with the 3D photorealistic avatar, with older adults rating the quality higher. Ratings were generally lowest for how life-like the model appeared (68% younger adults; 61% older adults). Most younger participants (93%) were able to accurately identify nonverbal emotions displayed by the avatar; older adults had less overall accuracy (80%).</p><p><strong>Discussion and implications: </strong>Participants, including older adults, were enthusiastic regarding AR telepresence for interpersonal communication. Most were able to accurately identify emotions displayed by the 3D photorealistic avatars, although younger adults outperformed older adults. Further technology development will likely enhance the quality of AR communication for everyday use.</p>","PeriodicalId":13596,"journal":{"name":"Innovation in Aging","volume":"9 9","pages":"igaf083"},"PeriodicalIF":4.3000,"publicationDate":"2025-08-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12505127/pdf/","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Innovation in Aging","FirstCategoryId":"3","ListUrlMain":"https://doi.org/10.1093/geroni/igaf083","RegionNum":3,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2025/1/1 0:00:00","PubModel":"eCollection","JCR":"Q1","JCRName":"GERIATRICS & GERONTOLOGY","Score":null,"Total":0}
引用次数: 0
Abstract
Background and objectives: Augmented reality (AR) telepresence is a novel interactive communication modality that maps a user's 3D photorealistic avatar to another user's physical environment. However, AR's application with older adult populations is understudied. As such, we examined young and older adults' perceptions of utilizing this modality for social communication. Additionally, we tested the participants' ability to recognize 6 common emotions displayed by 3D photorealistic avatars compared to video clips of real people, examining whether age differences existed in communication perceptions and emotion recognition accuracy.
Research design and methods: To assess participants' perceptions, older (n = 31) and younger (n = 31) adults interacted with a volunteer's 3D photorealistic avatar using a structured conversational activity through a head-mounted display (HMD). Participants rated the quality of the HMD-AR communication based on physical and human realism, comfort while talking to the avatar, and the degree of social presence offered by the HMD-AR. Participants then identified 6 basic emotions exhibited by (1) video clips of a real person and (2) an animation of their 3D photorealistic avatars via an HMD. Each participant viewed a total of 36 video and avatar stimuli. Subgroup analyses were conducted by age group.
Results: Participants reported a positive communication experience with the 3D photorealistic avatar, with older adults rating the quality higher. Ratings were generally lowest for how life-like the model appeared (68% younger adults; 61% older adults). Most younger participants (93%) were able to accurately identify nonverbal emotions displayed by the avatar; older adults had less overall accuracy (80%).
Discussion and implications: Participants, including older adults, were enthusiastic regarding AR telepresence for interpersonal communication. Most were able to accurately identify emotions displayed by the 3D photorealistic avatars, although younger adults outperformed older adults. Further technology development will likely enhance the quality of AR communication for everyday use.
期刊介绍:
Innovation in Aging, an interdisciplinary Open Access journal of the Gerontological Society of America (GSA), is dedicated to publishing innovative, conceptually robust, and methodologically rigorous research focused on aging and the life course. The journal aims to present studies with the potential to significantly enhance the health, functionality, and overall well-being of older adults by translating scientific insights into practical applications. Research published in the journal spans a variety of settings, including community, clinical, and laboratory contexts, with a clear emphasis on issues that are directly pertinent to aging and the dynamics of life over time. The content of the journal mirrors the diverse research interests of GSA members and encompasses a range of study types. These include the validation of new conceptual or theoretical models, assessments of factors impacting the health and well-being of older adults, evaluations of interventions and policies, the implementation of groundbreaking research methodologies, interdisciplinary research that adapts concepts and methods from other fields to aging studies, and the use of modeling and simulations to understand factors and processes influencing aging outcomes. The journal welcomes contributions from scholars across various disciplines, such as technology, engineering, architecture, economics, business, law, political science, public policy, education, public health, social and psychological sciences, biomedical and health sciences, and the humanities and arts, reflecting a holistic approach to advancing knowledge in gerontology.