Janni Leung , Benjamin Johnson , John B. Saunders , Daniel Stjepanovic , Varun Yazad Patel , Caitlin McClure-Thomas , Jason P. Connor , Gary Chung Kai Chan
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引用次数: 0
Abstract
Background
Gaming disorder is a new addictive disorder under the ICD-11. Most of recent research focuses on young people and its impact on mental and physical health. However, it can also have negative financial impacts as in-game microtransaction and esport betting becoming more common, and this impact could be particularly problematic for older people. This study estimates the association between gaming disorder and game-related overspending.
Method
Data were from the 2022 International Gaming Study (IGS22), a multi-country cross sectional survey of 955 individuals aged 18–94 (M = 46; SD = 16; 45 % Male). We estimated the proportion of participants who reported game-related overspending and modelled its association with ICD-11 Gaming Disorder using logistic regression.
Result
In general, a much smaller but non-negligible proportion of older people (66 years old + ) reported various type of game-related overspending (4 – 9 %) compared to younger age groups. Individuals who are at risk of gaming disorder were at six to nine times higher odds of reporting various type of gaming-related overspending.
Conclusion
This study reveals a novel association between gaming disorder and overspending on purchasing games, in-game purchases, and esports betting across various age groups. While young individuals were more likely to report overspending, some older adults were also affected. As the measure reflects self-reported overspending, further research is needed to assess whether this translates into actual financial hardship.
期刊介绍:
Addictive Behaviors is an international peer-reviewed journal publishing high quality human research on addictive behaviors and disorders since 1975. The journal accepts submissions of full-length papers and short communications on substance-related addictions such as the abuse of alcohol, drugs and nicotine, and behavioral addictions involving gambling and technology. We primarily publish behavioral and psychosocial research but our articles span the fields of psychology, sociology, psychiatry, epidemiology, social policy, medicine, pharmacology and neuroscience. While theoretical orientations are diverse, the emphasis of the journal is primarily empirical. That is, sound experimental design combined with valid, reliable assessment and evaluation procedures are a requisite for acceptance. However, innovative and empirically oriented case studies that might encourage new lines of inquiry are accepted as well. Studies that clearly contribute to current knowledge of etiology, prevention, social policy or treatment are given priority. Scholarly commentaries on topical issues, systematic reviews, and mini reviews are encouraged. We especially welcome multimedia papers that incorporate video or audio components to better display methodology or findings.
Studies can also be submitted to Addictive Behaviors? companion title, the open access journal Addictive Behaviors Reports, which has a particular interest in ''non-traditional'', innovative and empirically-oriented research such as negative/null data papers, replication studies, case reports on novel treatments, and cross-cultural research.