A Wicked Design Problem: How to Hang an Old Tiki (on the Wall)

IF 1.4 2区 社会学 0 HUMANITIES, MULTIDISCIPLINARY
Gabriela Goldschmidt
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引用次数: 0

Abstract

Existing literature on wicked problems deals with them in the context of planning, public policy, or management. Researchers refer to those who solve wicked problems as designers. These problem solvers use Design Thinking methods (DT2) for solution attempts. This paper claims that wicked design problems differ in some respects from wicked problems in planning, and to solve them, designers use different thinking and solution processes than those used by planners and others who deal with wicked problems in planning. A case study is presented to illustrate a designer’s actual design thinking process (DT1) that led to a satisfactory solution of a wicked design problem by changing its representation and by concurrently making an insight discovery. Characteristics of design thinking and Gestalt psychology are presented to shed light on these processes.
一个邪恶的设计问题:如何把一个古老的提基挂在墙上
现有的关于邪恶问题的文献在规划、公共政策或管理的背景下处理它们。研究人员把解决棘手问题的人称为设计师。这些问题解决者使用设计思维方法(DT2)来尝试解决方案。本文声称恶意设计问题在某些方面与规划中的恶意问题不同,并且为了解决它们,设计师使用的思维和解决过程与规划师和其他处理规划中的恶意问题的人使用的思维和解决过程不同。通过一个案例研究来说明设计师的实际设计思维过程(DT1),通过改变其表现形式并同时进行洞察力发现,从而导致一个令人满意的解决一个邪恶的设计问题。设计思维的特点和格式塔心理学提出,以阐明这些过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
6.20
自引率
5.00%
发文量
16
审稿时长
16 weeks
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