{"title":"Older adults care program students' thoughts on the “1 concept - 1 minute game”: a qualitative research","authors":"Özalp Cemal","doi":"10.1016/j.teln.2025.07.013","DOIUrl":null,"url":null,"abstract":"<div><h3>Background</h3><div>Educational games are widely used to promote active student participation and support long-term retention of knowledge.</div></div><div><h3>Aim</h3><div>This study aimed to explore the opinions and experiences of students enrolled in the Older Adults Care Program regarding the “1 Concept - 1 Minute Game.”</div></div><div><h3>Methods</h3><div>A phenomenological design was used with a qualitative research approach. The population of the study consisted of 33 students studying in the Older Adults Care Program at a state university's Vocational School and taking the Terminal Period Care course. The Introductory Information Form and Semi-Structured Interview Form were used in the collection of data.</div></div><div><h3>Results</h3><div>The main themes of the study were emotions during the game, having fun and permanent learning, and social relationships. It was found that emotions such as self-confidence, courage, comfort, mind-opening, fun learning, happiness, and exciting and enjoyable learning were experienced during the game.</div></div><div><h3>Conclusion</h3><div>Students feel positive emotions during the game, and the 1 concept - 1 minute game provides permanent learning and improves social relationships.</div></div>","PeriodicalId":46287,"journal":{"name":"Teaching and Learning in Nursing","volume":"20 4","pages":"Pages e1245-e1251"},"PeriodicalIF":1.7000,"publicationDate":"2025-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Teaching and Learning in Nursing","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1557308725002148","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"NURSING","Score":null,"Total":0}
引用次数: 0
Abstract
Background
Educational games are widely used to promote active student participation and support long-term retention of knowledge.
Aim
This study aimed to explore the opinions and experiences of students enrolled in the Older Adults Care Program regarding the “1 Concept - 1 Minute Game.”
Methods
A phenomenological design was used with a qualitative research approach. The population of the study consisted of 33 students studying in the Older Adults Care Program at a state university's Vocational School and taking the Terminal Period Care course. The Introductory Information Form and Semi-Structured Interview Form were used in the collection of data.
Results
The main themes of the study were emotions during the game, having fun and permanent learning, and social relationships. It was found that emotions such as self-confidence, courage, comfort, mind-opening, fun learning, happiness, and exciting and enjoyable learning were experienced during the game.
Conclusion
Students feel positive emotions during the game, and the 1 concept - 1 minute game provides permanent learning and improves social relationships.
期刊介绍:
Teaching and Learning in Nursing is the Official Journal of the National Organization of Associate Degree Nursing. The journal is dedicated to the advancement of Associate Degree Nursing education and practice, and promotes collaboration in charting the future of health care education and delivery. Topics include: - Managing Different Learning Styles - New Faculty Mentoring - Legal Issues - Research - Legislative Issues - Instructional Design Strategies - Leadership, Management Roles - Unique Funding for Programs and Faculty