Carmen Gutiérrez-Cruz, Pablo Ulsen-Morales, Francisco J Ruiz-Perálvarez, Saray Muñoz-López, Beatriz Redondo, Jesús Vera, Danica Janicijevic, Amador García-Ramos
{"title":"Effects of fully immersive virtual reality-based training on cognitive and motor functions in adults with intellectual disabilities.","authors":"Carmen Gutiérrez-Cruz, Pablo Ulsen-Morales, Francisco J Ruiz-Perálvarez, Saray Muñoz-López, Beatriz Redondo, Jesús Vera, Danica Janicijevic, Amador García-Ramos","doi":"10.3109/13668250.2025.2544105","DOIUrl":null,"url":null,"abstract":"<p><strong>Background: </strong>This study evaluated a 12-session fully immersive virtual reality (VR) training program for people with intellectual disabilities, assessing its effects on (i) non-practiced VR game performance, (ii) cognitive and neuromotor response times, and (iii) skill transfer to real-world tasks.</p><p><strong>Method: </strong>A pre-post longitudinal design was used, with 17 participants in the VR group (VRG) and 21 in the control group (CG). The VRG completed two weekly 60-min training sessions over nine weeks, while the CG continued usual activities.</p><p><strong>Results: </strong>VRG significantly improved VR game performance (ES = 0.46-1.38, <i>p</i> ≤ 0.040), while CG showed no changes. Response times did not improve in either group. Dual-task walking and balance improved in both groups, but motor skill performance declined in CG (<i>p</i> = 0.003).</p><p><strong>Conclusion: </strong>Fully immersive VR enhances cognitive-motor skills, but their transfer to specific real-world tasks remains limited, highlighting the need for integration with practical training.</p>","PeriodicalId":51466,"journal":{"name":"Journal of Intellectual & Developmental Disability","volume":" ","pages":"1-11"},"PeriodicalIF":1.2000,"publicationDate":"2025-08-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Intellectual & Developmental Disability","FirstCategoryId":"3","ListUrlMain":"https://doi.org/10.3109/13668250.2025.2544105","RegionNum":4,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"EDUCATION, SPECIAL","Score":null,"Total":0}
引用次数: 0
Abstract
Background: This study evaluated a 12-session fully immersive virtual reality (VR) training program for people with intellectual disabilities, assessing its effects on (i) non-practiced VR game performance, (ii) cognitive and neuromotor response times, and (iii) skill transfer to real-world tasks.
Method: A pre-post longitudinal design was used, with 17 participants in the VR group (VRG) and 21 in the control group (CG). The VRG completed two weekly 60-min training sessions over nine weeks, while the CG continued usual activities.
Results: VRG significantly improved VR game performance (ES = 0.46-1.38, p ≤ 0.040), while CG showed no changes. Response times did not improve in either group. Dual-task walking and balance improved in both groups, but motor skill performance declined in CG (p = 0.003).
Conclusion: Fully immersive VR enhances cognitive-motor skills, but their transfer to specific real-world tasks remains limited, highlighting the need for integration with practical training.
期刊介绍:
Journal of Intellectual & Developmental Disability (formerly the Australia and New Zealand Journal of Developmental Disabilities) is the official journal of the Australasian Society for the Study of Intellectual Disability (ASSID). JIDD is an international, multidisciplinary journal in the field of intellectual and developmental disability. The journal publishes original qualitative and quantitative research papers, literature reviews, conceptual articles, brief reports, case reports, data briefs, and opinions and perspectives.