Neural responses to kills/deaths in real MOBA games are associated with addiction-related psychological traits and subjective pleasant/unpleasant experiences.

IF 6.2 1区 医学 Q1 PSYCHIATRY
Journal of Behavioral Addictions Pub Date : 2025-08-16 Print Date: 2025-09-30 DOI:10.1556/2006.2025.00061
Dong-Dong Zhou, Hong-Zhi Li, Jia-Jia Yang, Zhen Lv, Li-Yang Wan, Wo Wang, Li Kuang
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引用次数: 0

Abstract

Background and aims: Players of Multiplayer Online Battle Arena (MOBA) games are at a heightened risk of developing Internet Gaming Disorder (IGD). We aimed to investigate the neural responses triggered by kills and deaths during real MOBA gameplay and explore their association with addiction-related psychological traits and subjective pleasant or unpleasant experiences.

Methods: We developed an experimental protocol to capture moments of kills and deaths during real MOBA gameplay. Game players who frequently play "Honor of Kings" or "League of Legends" on mobile phones for at least 12 months were recruited. All participants completed the IGD-20 assessment and played six matches while concurrently recording electroencephalography with a 64-channel setting.

Results: Among males, the amplitude of P300 induced by kills and deaths showed a significant negative correlation with IGD-20 scores. Additionally, the post-death beta-band event-related synchronization (ERS) and theta-band event-related desynchronization (ERD) were significantly positively correlated with IGD-20 scores in males, while no significant correlation was found among females. The amplitude of P300 following deaths was significantly negatively correlated with subjective unpleasant experiences in males, yet positively correlated in females. Regardless of gender, the amplitude of post-kill P300 and beta-ERS were negatively correlated with pleasant experiences.

Discussion and conclusions: This study establishes an ecologically-embedded paradigm that successfully captures real-time neural signatures of valenced in-game events in MOBA games. We offer a novel methodological framework and theoretical perspective for investigating IGD and will inspire further research into the neural mechanisms underlying IGD in naturalistic gaming environments.

在真正的MOBA游戏中,对杀戮/死亡的神经反应与成瘾相关的心理特征和主观的愉快/不愉快体验有关。
背景和目的:多人在线竞技游戏(MOBA)的玩家患网络游戏障碍(IGD)的风险较高。我们的目的是研究在真正的MOBA游戏中,杀戮和死亡所引发的神经反应,并探索它们与成瘾相关的心理特征和主观愉快或不愉快体验之间的联系。方法:我们开发了一种实验协议来捕捉真实MOBA游戏玩法中的杀戮和死亡时刻。研究人员招募了至少12个月在手机上经常玩《王者荣耀》或《英雄联盟》的玩家。所有参与者都完成了IGD-20评估,并进行了六场比赛,同时记录了64通道设置的脑电图。结果:在雄性中,杀死和死亡诱导的P300振幅与IGD-20评分呈显著负相关。此外,死亡后β带事件相关同步(ERS)和β带事件相关不同步(ERD)与男性IGD-20评分呈显著正相关,而女性无显著相关。死亡后P300的振幅与男性主观不愉快经历呈显著负相关,而与女性呈正相关。无论性别如何,杀死后P300和β - ers的振幅与愉快体验呈负相关。讨论和结论:本研究建立了一个生态嵌入式范例,成功捕获了MOBA游戏中有价值的游戏内事件的实时神经特征。我们为研究IGD提供了一个新的方法框架和理论视角,并将激发对自然游戏环境中IGD的神经机制的进一步研究。
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来源期刊
CiteScore
12.30
自引率
7.70%
发文量
91
审稿时长
20 weeks
期刊介绍: The aim of Journal of Behavioral Addictions is to create a forum for the scientific information exchange with regard to behavioral addictions. The journal is a broad focused interdisciplinary one that publishes manuscripts on different approaches of non-substance addictions, research reports focusing on the addictive patterns of various behaviors, especially disorders of the impulsive-compulsive spectrum, and also publishes reviews in these topics. Coverage ranges from genetic and neurobiological research through psychological and clinical psychiatric approaches to epidemiological, sociological and anthropological aspects.
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