Distributed Adaptive Accelerated Nash Equilibrium Seeking for Noncooperative Games: A Differentially Private Method.

IF 9.4 1区 计算机科学 Q1 AUTOMATION & CONTROL SYSTEMS
Ruixu Hu,Wenying Xu,Li Sun,Jinde Cao
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引用次数: 0

Abstract

This article is concerned with a distributed algorithm for seeking the Nash equilibrium in noncooperative games with partial-decision information, which simultaneously addresses the protection of individual privacy and ensures fast algorithmic convergence. First, a differential privacy mechanism is used in the fully distributed consensus-based projected pseudo-gradient algorithm to obfuscate shared messages over the communication network and quantify the algorithm's privacy level. To achieve fast convergence, a novel relaxed inertial method is designed, consisting of two steps with independently designed parameters: 1) a relaxation step and 2) an inertia step. The adaptive inertia coefficient in the inertia step is designed based on the iteration error of the players' estimated decisions and a decaying sequence, with the only requirement being the non-negativity of its internal parameters. Compared to existing approaches, our algorithm exhibits high flexibility in parameter selection. Furthermore, we analyze the algorithm's convergence and differential privacy under both linearly decaying and fixed stepsizes within a unified framework, providing sufficient conditions that are independent of the number of players. Finally, numerical simulations validate the algorithm's potential, demonstrating significant improvements in convergence rate, accuracy, and privacy level.
非合作博弈的分布式自适应加速纳什均衡寻求:一种差分私有方法。
本文研究了一种求解部分决策信息下非合作博弈纳什均衡的分布式算法,该算法在保证算法快速收敛的同时,兼顾了对个体隐私的保护。首先,在完全分布式的基于共识的投影伪梯度算法中使用差分隐私机制来混淆通信网络上的共享消息,并量化算法的隐私级别。为了实现快速收敛,设计了一种新的松弛惯性方法,该方法由两个独立设计参数的步骤组成:1)松弛步骤和2)惯性步骤。惯性步骤中的自适应惯性系数是基于参与者估计决策的迭代误差和一个衰减序列来设计的,唯一的要求是其内部参数的非负性。与现有方法相比,该算法在参数选择上具有较高的灵活性。此外,我们在统一的框架内分析了算法在线性衰减和固定步长下的收敛性和差分隐私性,并提供了与参与者数量无关的充分条件。最后,数值模拟验证了该算法的潜力,展示了在收敛速度、准确性和隐私级别方面的显著改进。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE Transactions on Cybernetics
IEEE Transactions on Cybernetics COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE-COMPUTER SCIENCE, CYBERNETICS
CiteScore
25.40
自引率
11.00%
发文量
1869
期刊介绍: The scope of the IEEE Transactions on Cybernetics includes computational approaches to the field of cybernetics. Specifically, the transactions welcomes papers on communication and control across machines or machine, human, and organizations. The scope includes such areas as computational intelligence, computer vision, neural networks, genetic algorithms, machine learning, fuzzy systems, cognitive systems, decision making, and robotics, to the extent that they contribute to the theme of cybernetics or demonstrate an application of cybernetics principles.
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