{"title":"Distributed Adaptive Accelerated Nash Equilibrium Seeking for Noncooperative Games: A Differentially Private Method.","authors":"Ruixu Hu,Wenying Xu,Li Sun,Jinde Cao","doi":"10.1109/tcyb.2025.3579593","DOIUrl":null,"url":null,"abstract":"This article is concerned with a distributed algorithm for seeking the Nash equilibrium in noncooperative games with partial-decision information, which simultaneously addresses the protection of individual privacy and ensures fast algorithmic convergence. First, a differential privacy mechanism is used in the fully distributed consensus-based projected pseudo-gradient algorithm to obfuscate shared messages over the communication network and quantify the algorithm's privacy level. To achieve fast convergence, a novel relaxed inertial method is designed, consisting of two steps with independently designed parameters: 1) a relaxation step and 2) an inertia step. The adaptive inertia coefficient in the inertia step is designed based on the iteration error of the players' estimated decisions and a decaying sequence, with the only requirement being the non-negativity of its internal parameters. Compared to existing approaches, our algorithm exhibits high flexibility in parameter selection. Furthermore, we analyze the algorithm's convergence and differential privacy under both linearly decaying and fixed stepsizes within a unified framework, providing sufficient conditions that are independent of the number of players. Finally, numerical simulations validate the algorithm's potential, demonstrating significant improvements in convergence rate, accuracy, and privacy level.","PeriodicalId":13112,"journal":{"name":"IEEE Transactions on Cybernetics","volume":"52 1","pages":""},"PeriodicalIF":9.4000,"publicationDate":"2025-07-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Cybernetics","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1109/tcyb.2025.3579593","RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"AUTOMATION & CONTROL SYSTEMS","Score":null,"Total":0}
引用次数: 0
Abstract
This article is concerned with a distributed algorithm for seeking the Nash equilibrium in noncooperative games with partial-decision information, which simultaneously addresses the protection of individual privacy and ensures fast algorithmic convergence. First, a differential privacy mechanism is used in the fully distributed consensus-based projected pseudo-gradient algorithm to obfuscate shared messages over the communication network and quantify the algorithm's privacy level. To achieve fast convergence, a novel relaxed inertial method is designed, consisting of two steps with independently designed parameters: 1) a relaxation step and 2) an inertia step. The adaptive inertia coefficient in the inertia step is designed based on the iteration error of the players' estimated decisions and a decaying sequence, with the only requirement being the non-negativity of its internal parameters. Compared to existing approaches, our algorithm exhibits high flexibility in parameter selection. Furthermore, we analyze the algorithm's convergence and differential privacy under both linearly decaying and fixed stepsizes within a unified framework, providing sufficient conditions that are independent of the number of players. Finally, numerical simulations validate the algorithm's potential, demonstrating significant improvements in convergence rate, accuracy, and privacy level.
期刊介绍:
The scope of the IEEE Transactions on Cybernetics includes computational approaches to the field of cybernetics. Specifically, the transactions welcomes papers on communication and control across machines or machine, human, and organizations. The scope includes such areas as computational intelligence, computer vision, neural networks, genetic algorithms, machine learning, fuzzy systems, cognitive systems, decision making, and robotics, to the extent that they contribute to the theme of cybernetics or demonstrate an application of cybernetics principles.