Teacher Perceptions of Gamification's Influence on Student Engagement and Learning in Nigerian Primary Schools

IF 2.8 3区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH
Ngeri Anita Ikpat
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引用次数: 0

Abstract

This study investigated teachers' perceptions on the impact of gamification on student engagement and learning outcomes in Nigerian primary schools, aiming to bridge the gap between traditional teaching methods and contemporary learner needs. A mixed-methods approach was utilised, involving quantitative and qualitative data collection through an online survey distributed to 82 primary school teachers. The results revealed that most of the respondents incorporated gamification techniques weekly, with badges and points being the most frequently used elements. Gamification was most commonly applied in Maths, followed by English, Science and other subjects. Teachers perceived significant positive impacts on academic achievement, student participation and knowledge retention, though challenges such as lack of technological resources, curriculum alignment, scepticism from stakeholders, and insufficient teacher training were highlighted. Thematic analysis of qualitative data identified themes related to enhancing problem-solving abilities, catering to diverse learning styles and fostering healthy competition. Despite challenges, the study found unanimous support for gamification, with teachers willing to undergo further professional development. The findings suggest that gamification holds promise for transforming educational environments in Nigerian primary schools by promoting active engagement, motivation, and improved academic performance, although addressing technological and training barriers remains crucial.

尼日利亚小学教师对游戏化对学生参与和学习影响的认知
本研究调查了尼日利亚小学教师对游戏化对学生参与和学习成果的影响的看法,旨在弥合传统教学方法与当代学习者需求之间的差距。采用混合方法,通过向82名小学教师分发的在线调查收集定量和定性数据。结果显示,大多数受访者每周都会使用游戏化技术,其中徽章和积分是最常用的元素。游戏化最常应用于数学,其次是英语、科学和其他学科。教师认为这对学业成绩、学生参与和知识保留有显著的积极影响,但也强调了技术资源缺乏、课程一致性、利益相关者的怀疑以及教师培训不足等挑战。对定性数据的专题分析确定了与提高解决问题的能力、适应不同的学习方式和促进健康竞争有关的主题。尽管面临挑战,但研究发现,教师们一致支持游戏化,愿意接受进一步的专业发展。研究结果表明,游戏化有望通过促进积极参与、激励和提高学习成绩来改变尼日利亚小学的教育环境,尽管解决技术和培训障碍仍然至关重要。
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来源期刊
European Journal of Education
European Journal of Education EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
4.50
自引率
0.00%
发文量
47
期刊介绍: The prime aims of the European Journal of Education are: - To examine, compare and assess education policies, trends, reforms and programmes of European countries in an international perspective - To disseminate policy debates and research results to a wide audience of academics, researchers, practitioners and students of education sciences - To contribute to the policy debate at the national and European level by providing European administrators and policy-makers in international organisations, national and local governments with comparative and up-to-date material centred on specific themes of common interest.
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