{"title":"From Surface to Deep Learning: Gamified Mobile Education for Subcutaneous and Intramuscular Injection Skills.","authors":"Zeynep Tamer, Esin Kavuran","doi":"10.1007/s40670-025-02323-w","DOIUrl":null,"url":null,"abstract":"<p><p>The aim of this study was to investigate the effect of a game-based mobile application on nursing students' skills in administering subcutaneous (SC) and intramuscular (IM) injections. Nursing education traditionally involves both theoretical and practical components. With the advent of digital technologies, innovative methods such as game-based learning have been introduced to enhance practical skills and knowledge retention in nursing education. This study explores the use of a mobile application designed to improve students' competence in SC and IM drug administration. This was an experimental study conducted during the 2021-2022 academic year. It involved a study group of 64 students who received training through a simulation game system and a control group of 65 students who underwent traditional training methods. Data were collected using the Self-Demonstration Form, the Study Process Questionnaire, and the Skills Performance List for Subcutaneous and Intramuscular Administration. The study focused on assessing the impact of game-based learning on students' performance and learning approaches. The study group showed significantly greater improvements in learning approaches and medication administration skills compared to the control group. Deep learning scores increased from 31.39 ± 6.23 to 45.05 ± 5.46 in the study group, versus 31.78 ± 5.68 to 37.02 ± 4.17 in the control group (<i>p</i> < 0.01). SC and IM administration scores improved significantly in the study group (SC: 22.50 ± 15.46 to 42.45 ± 11.66, <i>p</i> = 0.015; IM: 27.75 ± 15.98 to 59.45 ± 12.95, <i>p</i> < 0.001) compared to the control group. Scenario-based analyses also showed significant performance gains in the study group across all scenarios (<i>p</i> < 0.05). The HEM-SC-IM game-based mobile application proved effective in improving nursing students' skills in administering SC and IM injections. The interactive and engaging nature of game-based learning provides a valuable educational experience, promoting deeper understanding and practical skills development. This study supports the integration of educational technology in nursing curricula to enhance learning outcomes.</p>","PeriodicalId":37113,"journal":{"name":"Medical Science Educator","volume":"35 3","pages":"1431-1440"},"PeriodicalIF":1.9000,"publicationDate":"2025-03-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12228609/pdf/","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Medical Science Educator","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1007/s40670-025-02323-w","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2025/6/1 0:00:00","PubModel":"eCollection","JCR":"Q2","JCRName":"EDUCATION, SCIENTIFIC DISCIPLINES","Score":null,"Total":0}
引用次数: 0
Abstract
The aim of this study was to investigate the effect of a game-based mobile application on nursing students' skills in administering subcutaneous (SC) and intramuscular (IM) injections. Nursing education traditionally involves both theoretical and practical components. With the advent of digital technologies, innovative methods such as game-based learning have been introduced to enhance practical skills and knowledge retention in nursing education. This study explores the use of a mobile application designed to improve students' competence in SC and IM drug administration. This was an experimental study conducted during the 2021-2022 academic year. It involved a study group of 64 students who received training through a simulation game system and a control group of 65 students who underwent traditional training methods. Data were collected using the Self-Demonstration Form, the Study Process Questionnaire, and the Skills Performance List for Subcutaneous and Intramuscular Administration. The study focused on assessing the impact of game-based learning on students' performance and learning approaches. The study group showed significantly greater improvements in learning approaches and medication administration skills compared to the control group. Deep learning scores increased from 31.39 ± 6.23 to 45.05 ± 5.46 in the study group, versus 31.78 ± 5.68 to 37.02 ± 4.17 in the control group (p < 0.01). SC and IM administration scores improved significantly in the study group (SC: 22.50 ± 15.46 to 42.45 ± 11.66, p = 0.015; IM: 27.75 ± 15.98 to 59.45 ± 12.95, p < 0.001) compared to the control group. Scenario-based analyses also showed significant performance gains in the study group across all scenarios (p < 0.05). The HEM-SC-IM game-based mobile application proved effective in improving nursing students' skills in administering SC and IM injections. The interactive and engaging nature of game-based learning provides a valuable educational experience, promoting deeper understanding and practical skills development. This study supports the integration of educational technology in nursing curricula to enhance learning outcomes.
期刊介绍:
Medical Science Educator is the successor of the journal JIAMSE. It is the peer-reviewed publication of the International Association of Medical Science Educators (IAMSE). The Journal offers all who teach in healthcare the most current information to succeed in their task by publishing scholarly activities, opinions, and resources in medical science education. Published articles focus on teaching the sciences fundamental to modern medicine and health, and include basic science education, clinical teaching, and the use of modern education technologies. The Journal provides the readership a better understanding of teaching and learning techniques in order to advance medical science education.