Exploring Interference between Concurrent Skin Stretches.

IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Ching Hei Cheng, Jonathan Eden, Denny Oetomo, Ying Tan
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引用次数: 0

Abstract

Proprioception is essential for coordinating human movements and enhancing the performance of assistive robotic devices. Skin stretch feedback, which is used within natural proprioception mechanisms, presents a promising method for conveying proprioceptive information. To better understand the impact of interference on skin stretch perception and to provide insights into how to best balance between perception performance and the workload required for its understanding, we conducted a user study with 30 participants that evaluated the effect of two simultaneous skin stretches on the user's ability to perceive changes in skin stretch and the associated perceived workload. We observed that when participants experience simultaneous skin stretch stimuli, a masking effect occurs which deteriorates perception performance in the collocated skin stretch configurations without changing the perception of workload. These findings imply that multi-channel skin stretch designs should avoid locating modules in close proximity due to the lower sensitivity in perception.

探索并发皮肤拉伸之间的干扰。
本体感觉对于协调人体运动和提高辅助机器人设备的性能是必不可少的。在自然本体感觉机制中使用的皮肤拉伸反馈是一种很有前途的本体感觉信息传递方法。为了更好地理解干扰对皮肤拉伸感知的影响,并为如何最好地平衡感知性能和理解所需的工作量提供见解,我们对30名参与者进行了一项用户研究,评估了两次同时进行的皮肤拉伸对用户感知皮肤拉伸变化和相关感知工作量的影响。我们观察到,当被试同时经历皮肤拉伸刺激时,会产生一种掩蔽效应,这种效应会在不改变工作量感知的情况下恶化皮肤拉伸配置的感知表现。这些发现表明,由于感知灵敏度较低,多通道皮肤拉伸设计应避免将模块定位在近距离。
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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
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