Xinyu Zhou , Qianqian Xie , Shiyao Wang , Monika Gorowska , Min Liao , Peipei Song , Xinwen Dong , Yonghui Li
{"title":"Unequal roles of symptoms in Internet gaming disorder: A network analysis in early adolescence and emerging adulthood","authors":"Xinyu Zhou , Qianqian Xie , Shiyao Wang , Monika Gorowska , Min Liao , Peipei Song , Xinwen Dong , Yonghui Li","doi":"10.1016/j.addbeh.2025.108412","DOIUrl":null,"url":null,"abstract":"<div><div>Internet Gaming Disorder (IGD), recognized as a psychiatric condition especially prevalent among young people, still requires further clarification regarding the age-related differences. The current study employed graphical Least Absolute Shrinkage and Selection Operator (gLASSO) network to assess the central symptoms of IGD in adolescents. Additionally, directed acyclic graphs (DAG) were used to explore the directed dependence among these symptoms. A total of 953 early adolescents (<em>M</em>age = 11.66, SD = 1.06) and 968 emerging adults (<em>M</em>age = 19.21, <em>SD</em> = 1.00), all of whom reported at least one symptom on the Nine-Item Internet Gaming Disorder Scale-Short Form (IGDS9-SF), participated in this study. The results uncovered distinct age-based differences in the symptom structures of IGD. The gLASSO network analysis showed that Spend Time Thinking About Gaming was more central in early adolescence, while Increased Gaming Urges and Unsuccessful Attempts To Reduce were more important components in emerging adulthood. The networks’ stability was estimated to be robust. The DAG analysis indicated that Spend Time Thinking About Gaming was the most influential symptom in early adolescents, triggering a cascade of downstream symptoms. In emerging adulthood, Increased Gaming Urges, Unsuccessful Attempts to Reduce, and Irritated When Trying to Reduce were mutually reinforcing, sustaining the symptomatic network. This empirical evidence enhances our understanding of the symptomatic structure of IGD among different age groups, providing a foundation for tailored interventions.</div></div>","PeriodicalId":7155,"journal":{"name":"Addictive behaviors","volume":"170 ","pages":"Article 108412"},"PeriodicalIF":3.6000,"publicationDate":"2025-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Addictive behaviors","FirstCategoryId":"3","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S030646032500173X","RegionNum":2,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHOLOGY, CLINICAL","Score":null,"Total":0}
引用次数: 0
Abstract
Internet Gaming Disorder (IGD), recognized as a psychiatric condition especially prevalent among young people, still requires further clarification regarding the age-related differences. The current study employed graphical Least Absolute Shrinkage and Selection Operator (gLASSO) network to assess the central symptoms of IGD in adolescents. Additionally, directed acyclic graphs (DAG) were used to explore the directed dependence among these symptoms. A total of 953 early adolescents (Mage = 11.66, SD = 1.06) and 968 emerging adults (Mage = 19.21, SD = 1.00), all of whom reported at least one symptom on the Nine-Item Internet Gaming Disorder Scale-Short Form (IGDS9-SF), participated in this study. The results uncovered distinct age-based differences in the symptom structures of IGD. The gLASSO network analysis showed that Spend Time Thinking About Gaming was more central in early adolescence, while Increased Gaming Urges and Unsuccessful Attempts To Reduce were more important components in emerging adulthood. The networks’ stability was estimated to be robust. The DAG analysis indicated that Spend Time Thinking About Gaming was the most influential symptom in early adolescents, triggering a cascade of downstream symptoms. In emerging adulthood, Increased Gaming Urges, Unsuccessful Attempts to Reduce, and Irritated When Trying to Reduce were mutually reinforcing, sustaining the symptomatic network. This empirical evidence enhances our understanding of the symptomatic structure of IGD among different age groups, providing a foundation for tailored interventions.
期刊介绍:
Addictive Behaviors is an international peer-reviewed journal publishing high quality human research on addictive behaviors and disorders since 1975. The journal accepts submissions of full-length papers and short communications on substance-related addictions such as the abuse of alcohol, drugs and nicotine, and behavioral addictions involving gambling and technology. We primarily publish behavioral and psychosocial research but our articles span the fields of psychology, sociology, psychiatry, epidemiology, social policy, medicine, pharmacology and neuroscience. While theoretical orientations are diverse, the emphasis of the journal is primarily empirical. That is, sound experimental design combined with valid, reliable assessment and evaluation procedures are a requisite for acceptance. However, innovative and empirically oriented case studies that might encourage new lines of inquiry are accepted as well. Studies that clearly contribute to current knowledge of etiology, prevention, social policy or treatment are given priority. Scholarly commentaries on topical issues, systematic reviews, and mini reviews are encouraged. We especially welcome multimedia papers that incorporate video or audio components to better display methodology or findings.
Studies can also be submitted to Addictive Behaviors? companion title, the open access journal Addictive Behaviors Reports, which has a particular interest in ''non-traditional'', innovative and empirically-oriented research such as negative/null data papers, replication studies, case reports on novel treatments, and cross-cultural research.