Beyond Funneling: Subjective Experiences of Spatial Vibrotactile Feedback on the Back.

IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Diana Khater, Louis-Pierre Guidetti, Stuart Mansbridge, Oliver Schneider
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引用次数: 0

Abstract

Vibrotactile feedback is a common target for wearables, often making use of illusions like funneling, which produces a phantom sensation in-between actuators. However, prior work has assumed funneling produces a point sensation rather than a region across the body. To better understand how people experience spatial vibrotactile feedback, we approach this question with a qualitative study. We placed vibrotactile actuators at different locations on the back, asking participants to draw what they experienced on a map of an individual's back, and conducted open and closed-coding analysis. Results show a range of experiences more diverse than previously described. For example, sometimes a phantom sensation was perceived in-between the actuators ("funneling"), while other times participants also indicated a region including one or both actuators (we call this "fusing"). We also document masking effects and conduction across bone and soft tissue. These findings can serve as a taxonomy guiding new research for understanding vibrotactile perception as a total experience, and provide a visual vocabulary documenting felt vibrations on the skin.

超越漏斗:背部空间振动触觉反馈的主观体验。
振动触觉反馈是可穿戴设备的常见目标,通常利用像漏斗这样的错觉,在驱动器之间产生幻觉。然而,先前的工作已经假设漏斗产生一个点的感觉,而不是一个横跨身体的区域。为了更好地理解人们是如何体验空间振动触觉反馈的,我们对这个问题进行了定性研究。我们将振动触觉致动器放置在背部的不同位置,要求参与者在个人背部的地图上画出他们的经历,并进行开放和封闭编码分析。结果显示,经历的范围比之前描述的更多样化。例如,有时在驱动器之间会感知到幻像(“漏斗”),而其他时候参与者也会指出包含一个或两个驱动器的区域(我们称之为“融合”)。我们也记录掩蔽效应和传导跨越骨和软组织。这些发现可以作为一种分类法来指导新的研究,以理解振动触觉感知作为一种整体体验,并提供一种记录皮肤上感受到的振动的视觉词汇。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
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