ElectroCaresses: Contactless Apparent Motion on the Forearm using Electrostatic Piloerection.

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Elodie Bouzbib, Stefan Donkov, Sonia Elizondo, Josu Irisarri, Mikel Aldea, Inigo Ezcurdia, Naroa Iriarte, Asier Marzo
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引用次数: 0

Abstract

Devices capable of stroking the user's forearm are being explored for digitally mediated touch but are mainly contact-based. We propose ElectroCaresses, the use of electrostatic piloerection to convey contactless gentle strokes by generating dynamic patterns of hair erection along the forearm. We investigated if a discrete set of electrodes can convey apparent motion (n=12), and evaluated effects of distance, duration and direction on continuity perception. We show that participants can discriminate stimuli direction with a high accuracy (93%) and perceive a continuous stroking stimulus using discrete signals. We finally propose guidelines for designing haptic illusions of motion using electrostatics-based haptics.

电爱抚:利用静电勃起在前臂上进行无接触的表观运动。
能够抚摸用户前臂的设备正在探索数字媒介触摸,但主要是基于接触的。我们提出了ElectroCaresses,通过产生沿前臂毛发勃起的动态模式,使用静电毛发勃起来传递非接触的轻柔抚摸。我们研究了一组离散电极是否可以传递表观运动(n=12),并评估了距离、持续时间和方向对连续性感知的影响。研究表明,参与者能够以较高的准确率(93%)辨别刺激方向,并使用离散信号感知连续的抚摸刺激。最后,我们提出了使用基于静电的触觉设计运动触觉错觉的指导方针。
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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
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