Fostering Accessibility Through Problem-Based Learning—Developing Serious Games in HCI Education: Experience Report in Developing for Older Adults

IF 1 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Valéria Farinazzo Martins;André Luiz Satoshi Kawamoto;Cibelle Albuquerque de la Higuera Amato;Maria Amelia Eliseo;Ismar Frango Silveira
{"title":"Fostering Accessibility Through Problem-Based Learning—Developing Serious Games in HCI Education: Experience Report in Developing for Older Adults","authors":"Valéria Farinazzo Martins;André Luiz Satoshi Kawamoto;Cibelle Albuquerque de la Higuera Amato;Maria Amelia Eliseo;Ismar Frango Silveira","doi":"10.1109/RITA.2025.3567528","DOIUrl":null,"url":null,"abstract":"Although accessibility and digital inclusion are increasingly present in our daily lives, researchers have dedicated little effort debating these topics in Computer Science courses in Brazil. This paper presents a PBL (Problem-Based Learning) approach to Human-Computer Interaction classes which encourages students to discuss and consider accessibility issues during the systems project. As a result, the students created serious games aimed at the older people audience. This topic can be explored to increase students’ motivation, engagement, and commitment in the development of computational systems. This paper describes all the development phases suggested by our approach and outlines evaluation with students and teachers and discussion on the results from its application.","PeriodicalId":38963,"journal":{"name":"Revista Iberoamericana de Tecnologias del Aprendizaje","volume":"20 ","pages":"125-133"},"PeriodicalIF":1.0000,"publicationDate":"2025-03-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Revista Iberoamericana de Tecnologias del Aprendizaje","FirstCategoryId":"1085","ListUrlMain":"https://ieeexplore.ieee.org/document/10988825/","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
引用次数: 0

Abstract

Although accessibility and digital inclusion are increasingly present in our daily lives, researchers have dedicated little effort debating these topics in Computer Science courses in Brazil. This paper presents a PBL (Problem-Based Learning) approach to Human-Computer Interaction classes which encourages students to discuss and consider accessibility issues during the systems project. As a result, the students created serious games aimed at the older people audience. This topic can be explored to increase students’ motivation, engagement, and commitment in the development of computational systems. This paper describes all the development phases suggested by our approach and outlines evaluation with students and teachers and discussion on the results from its application.
通过基于问题的学习培养无障碍-在HCI教育中开发严肃游戏:老年人开发的经验报告
尽管可访问性和数字包容越来越多地出现在我们的日常生活中,但研究人员很少在巴西的计算机科学课程中讨论这些话题。本文提出了人机交互课程的PBL(基于问题的学习)方法,鼓励学生在系统项目中讨论和考虑可访问性问题。因此,学生们创造了针对老年人的严肃游戏。这个主题可以用来提高学生对计算机系统开发的积极性、参与度和承诺。本文描述了我们的方法所建议的所有发展阶段,并概述了与学生和教师的评价以及对其应用结果的讨论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
CiteScore
4.30
自引率
0.00%
发文量
45
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信