Valéria Farinazzo Martins;André Luiz Satoshi Kawamoto;Cibelle Albuquerque de la Higuera Amato;Maria Amelia Eliseo;Ismar Frango Silveira
{"title":"Fostering Accessibility Through Problem-Based Learning—Developing Serious Games in HCI Education: Experience Report in Developing for Older Adults","authors":"Valéria Farinazzo Martins;André Luiz Satoshi Kawamoto;Cibelle Albuquerque de la Higuera Amato;Maria Amelia Eliseo;Ismar Frango Silveira","doi":"10.1109/RITA.2025.3567528","DOIUrl":null,"url":null,"abstract":"Although accessibility and digital inclusion are increasingly present in our daily lives, researchers have dedicated little effort debating these topics in Computer Science courses in Brazil. This paper presents a PBL (Problem-Based Learning) approach to Human-Computer Interaction classes which encourages students to discuss and consider accessibility issues during the systems project. As a result, the students created serious games aimed at the older people audience. This topic can be explored to increase students’ motivation, engagement, and commitment in the development of computational systems. This paper describes all the development phases suggested by our approach and outlines evaluation with students and teachers and discussion on the results from its application.","PeriodicalId":38963,"journal":{"name":"Revista Iberoamericana de Tecnologias del Aprendizaje","volume":"20 ","pages":"125-133"},"PeriodicalIF":1.0000,"publicationDate":"2025-03-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Revista Iberoamericana de Tecnologias del Aprendizaje","FirstCategoryId":"1085","ListUrlMain":"https://ieeexplore.ieee.org/document/10988825/","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
引用次数: 0
Abstract
Although accessibility and digital inclusion are increasingly present in our daily lives, researchers have dedicated little effort debating these topics in Computer Science courses in Brazil. This paper presents a PBL (Problem-Based Learning) approach to Human-Computer Interaction classes which encourages students to discuss and consider accessibility issues during the systems project. As a result, the students created serious games aimed at the older people audience. This topic can be explored to increase students’ motivation, engagement, and commitment in the development of computational systems. This paper describes all the development phases suggested by our approach and outlines evaluation with students and teachers and discussion on the results from its application.