Problematic Use of Video Games, Social Media, and Alcohol: Exploring Reciprocal Relations with the Big Five Personality Traits in a Longitudinal Design.
Lutz Wartberg, Steffen Zitzmann, Silke Diestelkamp, Katrin Potzel, Sophia Berber, Rudolf Kammerl
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引用次数: 0
Abstract
Background/objectives: The problematic use of video games (PG), social media (PSMU), and alcohol (PAU) is widespread from adolescence onwards. According to theoretical models, personality traits are relevant for these problematic behavioral patterns; however, only very few longitudinal studies are available. The aim of this longitudinal study was to investigate for the first time whether Big Five personality dimensions (BFPD) are predictors for the development of PG, PSMU, or PAU, or conversely, whether these behavioral patterns are predictive of the BFPD.
Methods: Surveys were conducted over three measurement time points (t1 to t3) using standardized instruments on PG, PSMU, PAU, and BFPD. A total of 492 young people (average age: 16.83 years, 44.1% female and 55.9% male) were investigated at t1, 475 persons (mean age: 17.93 years, 44.8% female, 55.2% male) at t2, and 443 cases (average age: 20.11 years, 45.1% female, 54.9% male) at t3. We calculated cross-lagged panel analyses over three measurement points (structural equation modeling).
Results: Of the BFPD, lower Conscientiousness and lower Extraversion were predictors of PG, higher Negative Emotionality (Neuroticism) predicted PSMU, and lower Agreeableness was a predictor of PAU. Only PAU was a predictor of a Big Five dimension (lower Agreeableness).
Conclusions: The findings were not consistent across the measurement points (t1 to t2 vs. t2 to t3) with one exception in an explorative analysis: problematic gaming was a predictor for both problematic social media use and problematic alcohol use in youth (t1 to t2 and t2 to t3). The influence of lower Conscientiousness was confirmed for PG and initial longitudinal results for PSMU and PAU were observed. These novel findings could be considered when developing or revising preventive measures.
背景/目的:电子游戏(PG)、社交媒体(PSMU)和酒精(PAU)的问题使用从青春期开始就很普遍。根据理论模型,人格特质与这些问题行为模式有关;然而,只有很少的纵向研究是可用的。这项纵向研究的目的是首次调查大五人格维度(BFPD)是否可以预测PG、PSMU或PAU的发展,或者相反,这些行为模式是否可以预测BFPD。方法:采用标准化仪器对PG、PSMU、PAU和BFPD在三个测量时间点(t1 ~ t3)进行调查。t1时共调查492例(平均年龄:16.83岁,女性44.1%,男性55.9%),t2时调查475例(平均年龄:17.93岁,女性44.8%,男性55.2%),t3时调查443例(平均年龄:20.11岁,女性45.1%,男性54.9%)。我们计算了三个测量点的交叉滞后面板分析(结构方程模型)。结果:低尽责性和低外向性是BFPD的预测因子,高负性(神经质)预测PSMU,低亲和性预测PAU。只有PAU是大五维度(较低的宜人性)的预测因子。结论:这些发现在测量点(t1至t2 vs. t2至t3)中并不一致,探索性分析中有一个例外:问题游戏是青少年(t1至t2和t2至t3)中问题社交媒体使用和问题酒精使用的预测因子。低责任心对PG的影响得到了证实,PSMU和PAU的初步纵向结果也得到了观察。这些新发现可以在制定或修订预防措施时加以考虑。