{"title":"Profiling gamers: The role of mental health, attachment and social factors in gaming behaviors","authors":"Cátia Martins Castro , David Dias Neto","doi":"10.1016/j.addbeh.2025.108390","DOIUrl":null,"url":null,"abstract":"<div><h3>Background and Aims</h3><div>This study examines the association of mental health, social and relational contexts, and gaming-related characteristics on the psychological profiles of video game players based on emotional regulation and motivations for gaming.</div></div><div><h3>Methods</h3><div>A multinomial logistic regression analysis was conducted on an international sample of 5.255 gamers aged 16 to 69 (<em>M</em> = 25.6 years, <em>SD</em> = 6.46). Participants included 49.87 % men (<em>M</em> = 26.4, <em>SD</em> = 7.06), 43.24 % women (<em>M</em> = 25.1, <em>SD</em> = 5.77), and 9.29 % non-binary individuals (<em>M</em> = 23.3, <em>SD</em> = 5.24) from 112 countries. Mental health, attachment styles, social interactions, and gaming behaviors were analyzed into four profiles: avoidant, engaged, relational, and dysregulated.</div></div><div><h3>Results</h3><div>The avoidant profile, linked to older gamers, exhibited low distress, secure attachment, and offline social preferences, reflecting healthier habits. The engaged profile, the largest group, showed secure attachment and active integration of gaming into social contexts. The relational profile presented insecure attachment and emotional regulation difficulties. The dysregulated profile, associated with younger gamers, was characterized by high distress, emotional dysregulation, substance use, and a preference for online interactions.</div></div><div><h3>Conclusions</h3><div>The profiles dysregulated and relational are associated with insecure attachment and mental health difficulties, whereas the profiles engaged and avoidant are associated with secure attachment and low levels of psychological distress. These findings underscore the complex interplay of psychological, social, and gaming-related factors associated with gaming profiles, offering insights for further study on harm prevention and promoting non-problematic gaming behaviors.</div></div>","PeriodicalId":7155,"journal":{"name":"Addictive behaviors","volume":"169 ","pages":"Article 108390"},"PeriodicalIF":3.6000,"publicationDate":"2025-05-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Addictive behaviors","FirstCategoryId":"3","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0306460325001510","RegionNum":2,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHOLOGY, CLINICAL","Score":null,"Total":0}
引用次数: 0
Abstract
Background and Aims
This study examines the association of mental health, social and relational contexts, and gaming-related characteristics on the psychological profiles of video game players based on emotional regulation and motivations for gaming.
Methods
A multinomial logistic regression analysis was conducted on an international sample of 5.255 gamers aged 16 to 69 (M = 25.6 years, SD = 6.46). Participants included 49.87 % men (M = 26.4, SD = 7.06), 43.24 % women (M = 25.1, SD = 5.77), and 9.29 % non-binary individuals (M = 23.3, SD = 5.24) from 112 countries. Mental health, attachment styles, social interactions, and gaming behaviors were analyzed into four profiles: avoidant, engaged, relational, and dysregulated.
Results
The avoidant profile, linked to older gamers, exhibited low distress, secure attachment, and offline social preferences, reflecting healthier habits. The engaged profile, the largest group, showed secure attachment and active integration of gaming into social contexts. The relational profile presented insecure attachment and emotional regulation difficulties. The dysregulated profile, associated with younger gamers, was characterized by high distress, emotional dysregulation, substance use, and a preference for online interactions.
Conclusions
The profiles dysregulated and relational are associated with insecure attachment and mental health difficulties, whereas the profiles engaged and avoidant are associated with secure attachment and low levels of psychological distress. These findings underscore the complex interplay of psychological, social, and gaming-related factors associated with gaming profiles, offering insights for further study on harm prevention and promoting non-problematic gaming behaviors.
期刊介绍:
Addictive Behaviors is an international peer-reviewed journal publishing high quality human research on addictive behaviors and disorders since 1975. The journal accepts submissions of full-length papers and short communications on substance-related addictions such as the abuse of alcohol, drugs and nicotine, and behavioral addictions involving gambling and technology. We primarily publish behavioral and psychosocial research but our articles span the fields of psychology, sociology, psychiatry, epidemiology, social policy, medicine, pharmacology and neuroscience. While theoretical orientations are diverse, the emphasis of the journal is primarily empirical. That is, sound experimental design combined with valid, reliable assessment and evaluation procedures are a requisite for acceptance. However, innovative and empirically oriented case studies that might encourage new lines of inquiry are accepted as well. Studies that clearly contribute to current knowledge of etiology, prevention, social policy or treatment are given priority. Scholarly commentaries on topical issues, systematic reviews, and mini reviews are encouraged. We especially welcome multimedia papers that incorporate video or audio components to better display methodology or findings.
Studies can also be submitted to Addictive Behaviors? companion title, the open access journal Addictive Behaviors Reports, which has a particular interest in ''non-traditional'', innovative and empirically-oriented research such as negative/null data papers, replication studies, case reports on novel treatments, and cross-cultural research.