Altered dynamic reconfiguration of brain functional networks during gaming and deprivation in individuals with internet gaming disorder.

IF 6.6 1区 医学 Q1 PSYCHIATRY
Zhengjie Zhang, Min Wang, Guangteng Meng, Yanyan Qi, Lingxiao Wang, Guang-Heng Dong
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引用次数: 0

Abstract

Background and aims: Based on the Interaction of Person-Affect-Cognition-Execution (I-PACE) model, this study aimed to identify dynamic reconfiguration of the basal ganglia network (BGN), limbic network (LN) and frontal-parietal network (FPN) in individuals with internet gaming disorder (IGD) during a real gaming situation. This approach overcomes the indirectness of experimental task situations in previous studies, providing direct evidence for the underlying neural basis of IGD.

Methods: Thirty gamers with IGD and 37 gamers with recreational game use (RGU) were scanned during online gaming and immediate deprivation. Two coefficients (recruitment and integration) were calculated using community structure, an emerging method, to represent individual functional segregation and integration of brain networks over time, respectively.

Results: The IGD group showed greater recruitment of BGN and LN after deprivation of gaming, and greater integration between the inferior frontal gyrus in the FPN and BGN and between the dorsolateral prefrontal cortex in the FPN and LN during deprivation. In contrast, the RGU group exhibited lower recruitment of BGN during deprivation than during gaming, stable recruitment of LN and stable integration between nodes in the FPN and BGN.

Conclusions: Gamers with RGU always maintain stable cognitive control and emotional regulation and could drop cravings/anticipation for continuing gaming after being interrupted gaming. However, gamers with IGD have stronger craving/anticipation and emotional responses after being interrupted gaming and insufficient control over cravings/anticipation and emotions. These findings help directly explain why gamers with IGD are addicted to gaming, despite having similar gaming experiences to those of gamers with RGU.

网络游戏障碍患者在游戏和剥夺过程中脑功能网络动态重构的改变。
背景与目的:本研究基于人-情感-认知-执行交互作用(I-PACE)模型,旨在研究网络游戏障碍(IGD)患者在真实游戏情境下基底神经节网络(BGN)、边缘网络(LN)和额顶叶网络(FPN)的动态重构。该方法克服了以往研究中实验任务情境的间接性,为IGD的潜在神经基础提供了直接证据。方法:对30名IGD型游戏玩家和37名RGU型游戏玩家进行在线游戏和即时剥夺的扫描。利用社区结构(一种新兴的方法)计算了两个系数(招募和整合),分别表示个体功能隔离和大脑网络随时间的整合。结果:IGD组在剥夺游戏后BGN和LN的补充增加,剥夺游戏期间FPN和BGN的额下回以及FPN和LN的背外侧前额叶皮层之间的整合增加。相比之下,RGU组在剥夺时BGN的补充低于游戏时,LN的补充稳定,FPN和BGN节点之间的整合稳定。结论:RGU的玩家总是保持稳定的认知控制和情绪调节,并且在游戏中断后可能会降低对继续游戏的渴望/期望。然而,IGD玩家在被打断游戏后会有更强烈的渴望/期待和情绪反应,对渴望/期待和情绪的控制不足。这些发现直接解释了为什么IGD玩家会沉迷于游戏,尽管他们的游戏体验与RGU玩家相似。
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来源期刊
CiteScore
12.30
自引率
7.70%
发文量
91
审稿时长
20 weeks
期刊介绍: The aim of Journal of Behavioral Addictions is to create a forum for the scientific information exchange with regard to behavioral addictions. The journal is a broad focused interdisciplinary one that publishes manuscripts on different approaches of non-substance addictions, research reports focusing on the addictive patterns of various behaviors, especially disorders of the impulsive-compulsive spectrum, and also publishes reviews in these topics. Coverage ranges from genetic and neurobiological research through psychological and clinical psychiatric approaches to epidemiological, sociological and anthropological aspects.
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