Can a Machine Feel Vibrations?: Predicting Roughness and Emotional Responses to Vibration Tactons via a Neural Network.

IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Chungman Lim, Gyeongdeok Kim, Su-Yeon Kang, Hasti Seifi, Gunhyuk Park
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引用次数: 0

Abstract

Vibrotactile signals offer new possibilities for conveying sensations and emotions in various applications. Yet, designing vibrotactile tactile icons (i.e., Tactons) to evoke specific feelings often requires a trial-and-error process and user studies. To support haptic design, we propose a framework for predicting roughness and emotional ratings from vibration signals. We created 154 Tactons and conducted a study to collect acceleration data from smartphones and roughness, valence, and arousal user ratings (n=36). We converted the Tacton signals into two-channel spectrograms reflecting the spectral sensitivities of mechanoreceptors, then input them into VibNet, our dual-stream neural network. The first stream captures sequential features using recurrent networks, while the second captures temporal-spectral features using 2D convolutional networks. VibNet outperformed baseline models, with 82% of its predictions falling within the standard deviations of ground truth user ratings for two new Tacton sets. We discuss the efficacy of our mechanoreceptive processing and dual-stream neural network and present future research directions.

机器能感觉到振动吗?通过神经网络预测振动的粗糙度和情绪反应。
振动触觉信号在各种应用中为传递感觉和情感提供了新的可能性。然而,设计振动触觉图标(如Tactons)来唤起特定的感觉通常需要一个反复试验的过程和用户研究。为了支持触觉设计,我们提出了一个从振动信号预测粗糙度和情绪评级的框架。我们创建了154个tacton,并进行了一项研究,收集来自智能手机的加速度数据以及粗糙度、价态和唤醒用户评分(n=36)。我们将Tacton信号转换成反映机械感受器光谱灵敏度的双通道频谱图,然后将其输入到我们的双流神经网络VibNet中。第一个流使用循环网络捕获序列特征,而第二个流使用二维卷积网络捕获时间谱特征。VibNet优于基线模型,其82%的预测落在两个新的Tacton集的地面真实用户评级的标准偏差之内。我们讨论了我们的机械感受加工和双流神经网络的功效,并提出了未来的研究方向。
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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
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