AR-Light: Enabling Fast and Lightweight Multi-User Augmented Reality via Semantic Segmentation and Collaborative View Synchronization

IF 3.6 2区 计算机科学 Q2 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE
Yu Wen;Aamir Bader Shah;Ruizhi Cao;Chen Zhang;Jiefu Chen;Xuqing Wu;Chenhao Xie;Xin Fu
{"title":"AR-Light: Enabling Fast and Lightweight Multi-User Augmented Reality via Semantic Segmentation and Collaborative View Synchronization","authors":"Yu Wen;Aamir Bader Shah;Ruizhi Cao;Chen Zhang;Jiefu Chen;Xuqing Wu;Chenhao Xie;Xin Fu","doi":"10.1109/TC.2025.3549629","DOIUrl":null,"url":null,"abstract":"Multi-user Augmented Reality (MuAR) allows multiple users to interact with shared virtual objects, facilitated by exchanging environment information. Current MuAR systems rely on 3D point clouds for real-world analysis, view synchronization, object rendering, and movement tracking. However, the complexity of 3D point clouds leads to significant processing delays, with approximately 80% of overhead in commercial frameworks. This hampers usability and degrades user experience. Our analysis reveals that maintaining the facing side of the real-world scene in a stable environment provides sufficient information for virtual object placement and rendering. To address this, we introduce a lightweight quadtree structure, representing 2D scenes through semantic segmentation and geometry, as an alternative to 3D point clouds. Additionally, we propose a novel correction method to handle potential shifts in virtual object placement during view synchronization among users. Combining all designs, we implement a fast and lightweight MuAR framework named <italic>AR-Light</i> and test our framework on commercial AR devices. The evaluation results on real-world applications demonstrate that AR-Light can achieve high performance in various real-world scenes while maintaining a comparable virtual object placement accuracy.","PeriodicalId":13087,"journal":{"name":"IEEE Transactions on Computers","volume":"74 6","pages":"2073-2086"},"PeriodicalIF":3.6000,"publicationDate":"2025-03-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Computers","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10918684/","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, HARDWARE & ARCHITECTURE","Score":null,"Total":0}
引用次数: 0

Abstract

Multi-user Augmented Reality (MuAR) allows multiple users to interact with shared virtual objects, facilitated by exchanging environment information. Current MuAR systems rely on 3D point clouds for real-world analysis, view synchronization, object rendering, and movement tracking. However, the complexity of 3D point clouds leads to significant processing delays, with approximately 80% of overhead in commercial frameworks. This hampers usability and degrades user experience. Our analysis reveals that maintaining the facing side of the real-world scene in a stable environment provides sufficient information for virtual object placement and rendering. To address this, we introduce a lightweight quadtree structure, representing 2D scenes through semantic segmentation and geometry, as an alternative to 3D point clouds. Additionally, we propose a novel correction method to handle potential shifts in virtual object placement during view synchronization among users. Combining all designs, we implement a fast and lightweight MuAR framework named AR-Light and test our framework on commercial AR devices. The evaluation results on real-world applications demonstrate that AR-Light can achieve high performance in various real-world scenes while maintaining a comparable virtual object placement accuracy.
AR-Light:通过语义分割和协同视图同步实现快速轻量级多用户增强现实
多用户增强现实(MuAR)允许多个用户通过交换环境信息与共享的虚拟对象进行交互。当前的MuAR系统依赖于3D点云进行现实世界分析、视图同步、对象渲染和运动跟踪。然而,3D点云的复杂性导致了显著的处理延迟,在商业框架中大约有80%的开销。这阻碍了可用性并降低了用户体验。我们的分析表明,在稳定的环境中保持现实世界场景的面向面为虚拟物体的放置和渲染提供了足够的信息。为了解决这个问题,我们引入了一种轻量级的四叉树结构,通过语义分割和几何来表示2D场景,作为3D点云的替代方案。此外,我们提出了一种新的校正方法来处理在用户之间的视图同步过程中虚拟对象放置的潜在偏移。结合所有设计,我们实现了一个名为AR- light的快速轻量级MuAR框架,并在商业AR设备上测试了我们的框架。现实世界应用的评估结果表明,AR-Light可以在各种现实世界场景中实现高性能,同时保持相当的虚拟物体放置精度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
IEEE Transactions on Computers
IEEE Transactions on Computers 工程技术-工程:电子与电气
CiteScore
6.60
自引率
5.40%
发文量
199
审稿时长
6.0 months
期刊介绍: The IEEE Transactions on Computers is a monthly publication with a wide distribution to researchers, developers, technical managers, and educators in the computer field. It publishes papers on research in areas of current interest to the readers. These areas include, but are not limited to, the following: a) computer organizations and architectures; b) operating systems, software systems, and communication protocols; c) real-time systems and embedded systems; d) digital devices, computer components, and interconnection networks; e) specification, design, prototyping, and testing methods and tools; f) performance, fault tolerance, reliability, security, and testability; g) case studies and experimental and theoretical evaluations; and h) new and important applications and trends.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信