Inclusive Interactive Multimedia Experiences in School Contexts With Learning Analytics Integration

IF 1 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Juan Camilo Espinosa Domínguez;Leonardo Saavedra Munar;Paola Andrea Castillo Beltrán;Carlos Alberto Peláez Ayala;Andrés Fernando Solano Alegría;Johann Alexis Ospina Galindez
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Abstract

This study characterizes Inclusive Interactive Multimedia Experiences (IIMEs) within school contexts by integrating learning analytics to enable personalized student monitoring and evaluation. By analyzing regulatory documents and multimedia systems (MS) development methodologies, this paper provides comprehensive guidance for IIME pre-production, focusing on learning objectives, activities, responsible design, and inclusion. The research presents a detailed framework for IIME development. It addresses the integration of digital media, interaction modalities, sensory systems, and emotional engagement. Furthermore, it examines the technological mediation necessary to deliver a holistic multimedia experience, prioritizing accessibility and cultural sensitivity. A case study conducted at Rafael Navia Varón School in Cali, Colombia, demonstrates the practical application of the proposed framework through the development of Decisiones Cruciales, an IIME designed to address bullying and cyberbullying via interactive storytelling. This IIME uses learning analytics to provide teachers with detailed metrics on student performance and socio-emotional competencies. The findings from the students’ analysis highlight their engagement and the educational impact of the IIME, particularly in fostering empathy and communication skills. The results underscore the potential of IIMEs to advance inclusive education by delivering adaptive and culturally relevant content. This study contributes to the academic literature by offering practical guidelines for designing and implementing IIMEs that align with universal accessibility and responsible design principles, ultimately promoting an equitable and effective educational environment.
在学习分析整合的学校背景下的包容性互动多媒体体验
本研究通过整合学习分析来实现个性化的学生监控和评估,在学校环境中描述了包容性互动多媒体体验(IIMEs)的特征。通过分析规范性文件和多媒体系统(MS)开发方法,本文为ime的前期生产提供了全面的指导,重点是学习目标、活动、负责任的设计和包容。该研究为ime的开发提供了一个详细的框架。它解决了数字媒体,互动方式,感官系统和情感参与的整合。此外,它还考察了提供整体多媒体体验所需的技术中介,优先考虑可访问性和文化敏感性。哥伦比亚卡利的Rafael Navia Varón学校开展了一项案例研究,通过开发旨在通过互动讲故事解决欺凌和网络欺凌问题的ime,展示了拟议框架的实际应用。该ime使用学习分析为教师提供有关学生表现和社会情感能力的详细指标。学生们的分析结果突出了他们的参与和ime的教育影响,特别是在培养同理心和沟通技巧方面。研究结果强调了iitimes通过提供适应性强和与文化相关的内容来推进全纳教育的潜力。本研究为设计和实施符合普遍可及性和负责任的设计原则的iime提供了实用指南,最终促进了公平和有效的教育环境,从而为学术文献做出了贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
4.30
自引率
0.00%
发文量
45
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