Sara González-Álvarez, Josu Solabarrieta, Marta Ruiz-Narezo
{"title":"Indicadores de uso abusivo de videojuegos en adolescentes de 12 a 14 años. Valoración de un panel de personas expertas","authors":"Sara González-Álvarez, Josu Solabarrieta, Marta Ruiz-Narezo","doi":"10.1016/j.aprim.2025.103255","DOIUrl":null,"url":null,"abstract":"<div><h3>Objective</h3><div>To identify the most relevant indicators of video game abuse by adolescents aged between 12 and 14 by means of a panel of experts in the field.</div></div><div><h3>Design</h3><div>Delphi study in two rounds based on an initial questionnaire of 86 indicators (distributed in 3 areas and 12 dimensions).</div><div>The experts had to indicate the positive predictive value (PPV) of the indicators, a rate ≥<!--> <!-->60% was considered consensus. In the second round they had to assess whether the position of these indicators in the ranking based on the PPV was correct or incorrect.</div></div><div><h3>Location</h3><div>Cross-sectoral and multidisciplinary project. Data collection was designed and carried out as an online questionnaire.</div></div><div><h3>Participants</h3><div>The panel included experts (n<!--> <!-->=<!--> <!-->45) in the fields of social and health care (n<!--> <!-->=<!--> <!-->16), associations (n<!--> <!-->=<!--> <!-->9), video game research (n<!--> <!-->=<!--> <!-->14) and education (n<!--> <!-->=<!--> <!-->5).</div></div><div><h3>Method</h3><div>Indicators were designed through a literature review, a pilot test was conducted and data collection was initiated in rounds between September and November 2024. Results were analysed using IBM SPSS Statistics 28.0.0.0.0.</div></div><div><h3>Results</h3><div>In the first phase, 60 indicators of misuse with a PPV ≥<!--> <!-->60% were identified. In the second round, consensus was reached on the order of these indicators.</div></div><div><h3>Conclusions</h3><div>Key indicators of video game abuse in adolescents aged 12-14 years have been identified. These indicators can be used for early detection of the problem, implementation of preventive strategies and to promote healthy use.</div></div>","PeriodicalId":55435,"journal":{"name":"Atencion Primaria","volume":"57 10","pages":"Article 103255"},"PeriodicalIF":1.8000,"publicationDate":"2025-04-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Atencion Primaria","FirstCategoryId":"3","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0212656725000411","RegionNum":4,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"MEDICINE, GENERAL & INTERNAL","Score":null,"Total":0}
引用次数: 0
Abstract
Objective
To identify the most relevant indicators of video game abuse by adolescents aged between 12 and 14 by means of a panel of experts in the field.
Design
Delphi study in two rounds based on an initial questionnaire of 86 indicators (distributed in 3 areas and 12 dimensions).
The experts had to indicate the positive predictive value (PPV) of the indicators, a rate ≥ 60% was considered consensus. In the second round they had to assess whether the position of these indicators in the ranking based on the PPV was correct or incorrect.
Location
Cross-sectoral and multidisciplinary project. Data collection was designed and carried out as an online questionnaire.
Participants
The panel included experts (n = 45) in the fields of social and health care (n = 16), associations (n = 9), video game research (n = 14) and education (n = 5).
Method
Indicators were designed through a literature review, a pilot test was conducted and data collection was initiated in rounds between September and November 2024. Results were analysed using IBM SPSS Statistics 28.0.0.0.0.
Results
In the first phase, 60 indicators of misuse with a PPV ≥ 60% were identified. In the second round, consensus was reached on the order of these indicators.
Conclusions
Key indicators of video game abuse in adolescents aged 12-14 years have been identified. These indicators can be used for early detection of the problem, implementation of preventive strategies and to promote healthy use.
期刊介绍:
Atención Primaria es una revista que publica trabajos de investigación relativos al ámbito de la atención primaria de salud. Desde el punto de vista conceptual, Atención Primaria asume el nuevo modelo de atención primaria de salud, orientado no sólo a la curación de la enfermedad, sino también a su prevención y a la promoción de la salud, tanto en el plano individual como en el de la familia y la comunidad. En estos nuevos aspectos que definen el modelo de atención primaria de salud es en los que se centran los trabajos de investigación que publica Atención Primaria, la primera revista de originales española creada para recoger y difundir la producción científica realizada desde los centros de atención primaria de salud sobre cuestiones como protocolización de la asistencia, programas de prevención, seguimiento y control de pacientes crónicos, organización y gestión de la asistencia primaria, entre otros.