Ensemble coding of crowd facial emotion in Internet gaming disorder under the emotional interference condition: An ERP study.

IF 6.6 1区 医学 Q1 PSYCHIATRY
Qianrui Chang, Bin Hao, Cong Fan, Wenbo Luo, Weiqi He
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引用次数: 0

Abstract

Background: Existing research on facial emotion processing in Internet gaming disorder (IGD) has focused on single facial expression but little is known about crowd facial emotion (present multiple facial expressions simultaneously) ensemble coding. Thus, this event-related potential (ERP) study aimed to investigate temporal dynamics of crowd facial emotion ensemble coding under interference in IGD.

Methods: 17 IGD and 17 control group (CG) participants completed a task of extracting mean emotion from crowd facial expressions under emotional interference while electroencephalographic activity was recorded.

Results: The N170 amplitudes elicited by crowd facial expressions in IGD were significantly smaller than in CG. Angry crowd faces evoked larger N170 amplitudes than happy crowd faces in IGD. Happy crowd faces elicited more negative early posterior negativity (EPN) amplitudes than angry crowd faces in CG, while no difference was found in IGD. In the later ensemble coding stage, we found a significant three-way interaction between the group, emotional valence and interference in the frontal negative slow wave component.

Conclusions: IGD participants exhibited weaker ensemble coding ability of crowd facial expressions. They showed an automatic processing bias towards angry crowd faces in the early stage, as well as insensitivity to happy crowd faces in the subsequent selective processing stage during mean emotion extraction. In the later stage, IGD participants failed to actively adopt appropriate cognitive strategies to inhibit interference. This study first provided electrophysiological evidence for the characteristics of crowd facial emotion ensemble coding in IGD and contributed to clarifying how IGD affects social cognition.

情绪干扰条件下网络游戏障碍人群面部情绪的集成编码:ERP研究。
背景:网络游戏障碍(IGD)的面部情绪处理研究主要集中在单个面部表情上,而对群体面部情绪(同时呈现多个面部表情)的集成编码研究较少。因此,本研究旨在探讨IGD干扰下人群面部情绪集合编码的时间动态。方法:17名IGD组和17名对照组(CG)参与者在情绪干扰下完成从人群面部表情中提取平均情绪的任务,同时记录脑电图活动。结果:IGD组人群面部表情引起的N170波幅明显小于CG组。在IGD中,愤怒人群的面孔比快乐人群的面孔诱发了更大的N170振幅。在CG中,快乐人群的早期后验负性(EPN)振幅高于愤怒人群的早期后验负性(EPN)振幅,而在IGD中没有发现差异。在整合编码后期,我们发现群体、情绪效价和正面负慢波分量的干扰之间存在显著的三方交互作用。结论:IGD被试对人群面部表情的整体编码能力较弱。他们在平均情绪提取的早期阶段对愤怒人群的面孔表现出自动加工偏向,而在随后的选择性加工阶段对快乐人群的面孔表现出不敏感。在后期,IGD参与者未能积极采取适当的认知策略来抑制干扰。本研究首次为IGD中人群面部情绪集合编码的特征提供了电生理证据,有助于阐明IGD如何影响社会认知。
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来源期刊
CiteScore
12.30
自引率
7.70%
发文量
91
审稿时长
20 weeks
期刊介绍: The aim of Journal of Behavioral Addictions is to create a forum for the scientific information exchange with regard to behavioral addictions. The journal is a broad focused interdisciplinary one that publishes manuscripts on different approaches of non-substance addictions, research reports focusing on the addictive patterns of various behaviors, especially disorders of the impulsive-compulsive spectrum, and also publishes reviews in these topics. Coverage ranges from genetic and neurobiological research through psychological and clinical psychiatric approaches to epidemiological, sociological and anthropological aspects.
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