The Use of Digital Comics in Foreign Language Teaching: Experiences of Erasmus Students

IF 2.8 3区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH
Eda Tekin, Genç Osman İlhan
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引用次数: 0

Abstract

This study examines the reflections of using Pixton, the digital comics Web 2.0 tool, on the basic language skills of international exchange students under the Erasmus+ program. For this purpose, student-made comic strips were used to teach the basic grammar of the language, which resulted in using the language in their daily lives and supporting their writing skills and vocabulary in this language. The research employed a mixed-methods design to collect both quantitative and qualitative data, ensuring a comprehensive analysis of students' experiences. The participants of the study were 19 Erasmus students, selected through convenience sampling, all of whom were at the Pre-A1 level. As data collection tools, the questionnaire and interview form developed by the researchers were used in the study. The researchers conducted the questionnaire with 19 participants and conducted interviews with 5 students who met specific criteria, including regular attendance, adherence to comic creation guidelines, and assignment completion. Qualitative data were analysed through content analysis, while quantitative data were analysed through descriptive analysis. The mixed-methods design allowed for a better understanding of the relationship between students' perceptions and language acquisition, with both data types complementing each other. As a general result, the participants perceived the process as a positive experience and stated that they associated the words used in daily life and the events they experienced with the comics and embodied the foreign language words with the visuals. On the other hand, the participants perceived the time-consuming nature of creating comic strips and scenarios negatively.

Abstract Image

数字漫画在外语教学中的应用:伊拉斯谟学生的经验
本研究探讨数位漫画web2.0工具Pixton对伊拉斯谟+计划国际交换生基本语言技能的影响。为此,我们使用学生自制的漫画来教授英语的基本语法,从而使他们在日常生活中使用这种语言,并支持他们用这种语言写作的技能和词汇量。本研究采用混合方法设计,收集定量和定性数据,确保对学生经历的全面分析。本研究的参与者是19名伊拉斯谟学生,他们都是通过方便抽样选出的,都在Pre-A1水平。作为数据收集工具,本研究使用了研究者自行开发的问卷调查和访谈表格。研究人员对19名参与者进行了问卷调查,并对5名符合特定标准的学生进行了采访,这些标准包括定期出勤、遵守漫画创作指南和完成作业。定性数据采用内容分析,定量数据采用描述分析。混合方法的设计可以更好地理解学生感知和语言习得之间的关系,两种数据类型相互补充。总体而言,参与者认为这个过程是一种积极的体验,并表示他们将日常生活中使用的单词和他们经历的事件与漫画联系起来,并将外语单词与视觉效果结合起来。另一方面,参与者消极地认为创作连环画和场景很耗时。
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来源期刊
European Journal of Education
European Journal of Education EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
4.50
自引率
0.00%
发文量
47
期刊介绍: The prime aims of the European Journal of Education are: - To examine, compare and assess education policies, trends, reforms and programmes of European countries in an international perspective - To disseminate policy debates and research results to a wide audience of academics, researchers, practitioners and students of education sciences - To contribute to the policy debate at the national and European level by providing European administrators and policy-makers in international organisations, national and local governments with comparative and up-to-date material centred on specific themes of common interest.
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