{"title":"The Use of Digital Comics in Foreign Language Teaching: Experiences of Erasmus Students","authors":"Eda Tekin, Genç Osman İlhan","doi":"10.1111/ejed.70090","DOIUrl":null,"url":null,"abstract":"<p>This study examines the reflections of using Pixton, the digital comics Web 2.0 tool, on the basic language skills of international exchange students under the Erasmus+ program. For this purpose, student-made comic strips were used to teach the basic grammar of the language, which resulted in using the language in their daily lives and supporting their writing skills and vocabulary in this language. The research employed a mixed-methods design to collect both quantitative and qualitative data, ensuring a comprehensive analysis of students' experiences. The participants of the study were 19 Erasmus students, selected through convenience sampling, all of whom were at the Pre-A1 level. As data collection tools, the questionnaire and interview form developed by the researchers were used in the study. The researchers conducted the questionnaire with 19 participants and conducted interviews with 5 students who met specific criteria, including regular attendance, adherence to comic creation guidelines, and assignment completion. Qualitative data were analysed through content analysis, while quantitative data were analysed through descriptive analysis. The mixed-methods design allowed for a better understanding of the relationship between students' perceptions and language acquisition, with both data types complementing each other. As a general result, the participants perceived the process as a positive experience and stated that they associated the words used in daily life and the events they experienced with the comics and embodied the foreign language words with the visuals. On the other hand, the participants perceived the time-consuming nature of creating comic strips and scenarios negatively.</p>","PeriodicalId":47585,"journal":{"name":"European Journal of Education","volume":"60 2","pages":""},"PeriodicalIF":2.8000,"publicationDate":"2025-04-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1111/ejed.70090","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"European Journal of Education","FirstCategoryId":"95","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1111/ejed.70090","RegionNum":3,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
引用次数: 0
Abstract
This study examines the reflections of using Pixton, the digital comics Web 2.0 tool, on the basic language skills of international exchange students under the Erasmus+ program. For this purpose, student-made comic strips were used to teach the basic grammar of the language, which resulted in using the language in their daily lives and supporting their writing skills and vocabulary in this language. The research employed a mixed-methods design to collect both quantitative and qualitative data, ensuring a comprehensive analysis of students' experiences. The participants of the study were 19 Erasmus students, selected through convenience sampling, all of whom were at the Pre-A1 level. As data collection tools, the questionnaire and interview form developed by the researchers were used in the study. The researchers conducted the questionnaire with 19 participants and conducted interviews with 5 students who met specific criteria, including regular attendance, adherence to comic creation guidelines, and assignment completion. Qualitative data were analysed through content analysis, while quantitative data were analysed through descriptive analysis. The mixed-methods design allowed for a better understanding of the relationship between students' perceptions and language acquisition, with both data types complementing each other. As a general result, the participants perceived the process as a positive experience and stated that they associated the words used in daily life and the events they experienced with the comics and embodied the foreign language words with the visuals. On the other hand, the participants perceived the time-consuming nature of creating comic strips and scenarios negatively.
期刊介绍:
The prime aims of the European Journal of Education are: - To examine, compare and assess education policies, trends, reforms and programmes of European countries in an international perspective - To disseminate policy debates and research results to a wide audience of academics, researchers, practitioners and students of education sciences - To contribute to the policy debate at the national and European level by providing European administrators and policy-makers in international organisations, national and local governments with comparative and up-to-date material centred on specific themes of common interest.