Effects of VR-Based Serious Games on Gross Motor Skills in Chinese Children with Autism Spectrum Disorder in Special Education: A Pilot Study.

IF 3.2 2区 心理学 Q1 PSYCHOLOGY, DEVELOPMENTAL
Xinbo Wu, Junwen Liang, Yansha Dong, Qiuxian Ou, Jiaxi Chen, Linghui Zou, Weixin Dong, Chunxia Lu
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引用次数: 0

Abstract

Serious games are digital games designed for education or therapy. Virtual reality (VR)-based serious games have shown potential in enhancing motor learning, but their role in improving gross motor skills in children with ASD in special education remains underexplored. This randomized controlled trial examined the effectiveness of VR-based serious games in improving gross motor skills in children with ASD. Forty children (6-12 years) from Changsha Special Educational School were randomly assigned to an experimental group (n = 20) receiving VR-based serious game training, or a control group (n = 20) attending traditional physical education classes. The 12-week intervention was assessed using the Test of Gross Motor Development-2 (TGMD-2). The experimental group used a multimedia VR system with nine motor rehabilitation games. After the intervention, both groups showed significant improvements in gross motor skills, but the experimental group showed greater gains in locomotor and object control skills, with significant time × group interaction effects. Despite improvements, average gross motor scores remained below the expected norms, highlighting persistent motor skill challenges. These findings support VR-based serious games as a valuable tool in special education, warranting further exploration for long-term interventions and broader adoption in school settings.

基于vr的严肃游戏对特殊教育中自闭症谱系障碍儿童大肌肉运动技能影响的初步研究
严肃游戏是为教育或治疗而设计的数字游戏。基于虚拟现实(VR)的严肃游戏已经显示出增强运动学习的潜力,但它们在特殊教育中提高ASD儿童大肌肉运动技能方面的作用仍未得到充分探索。这项随机对照试验检验了基于vr的严肃游戏在改善ASD儿童大肌肉运动技能方面的有效性。选取长沙市特殊教育学校40名6-12岁儿童,随机分为实验组(n = 20)和对照组(n = 20),实验组接受基于虚拟现实的严肃游戏训练,对照组接受传统体育课训练。12周的干预使用大肌肉运动发展测试-2 (TGMD-2)进行评估。实验组采用多媒体VR系统,配合9个运动康复游戏。干预后,两组大肌肉运动技能均有显著改善,但实验组在运动和物体控制技能方面表现出更大的进步,具有显著的时间×组交互效应。尽管有所改善,但平均粗大运动得分仍低于预期标准,突出了运动技能的持续挑战。这些发现支持基于vr的严肃游戏作为特殊教育的宝贵工具,值得进一步探索长期干预措施并在学校环境中广泛采用。
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来源期刊
CiteScore
8.00
自引率
10.30%
发文量
433
期刊介绍: The Journal of Autism and Developmental Disorders seeks to advance theoretical and applied research as well as examine and evaluate clinical diagnoses and treatments for autism and related disabilities. JADD encourages research submissions on the causes of ASDs and related disorders, including genetic, immunological, and environmental factors; diagnosis and assessment tools (e.g., for early detection as well as behavioral and communications characteristics); and prevention and treatment options. Sample topics include: Social responsiveness in young children with autism Advances in diagnosing and reporting autism Omega-3 fatty acids to treat autism symptoms Parental and child adherence to behavioral and medical treatments for autism Increasing independent task completion by students with autism spectrum disorder Does laughter differ in children with autism? Predicting ASD diagnosis and social impairment in younger siblings of children with autism The effects of psychotropic and nonpsychotropic medication with adolescents and adults with ASD Increasing independence for individuals with ASDs Group interventions to promote social skills in school-aged children with ASDs Standard diagnostic measures for ASDs Substance abuse in adults with autism Differentiating between ADHD and autism symptoms Social competence and social skills training and interventions for children with ASDs Therapeutic horseback riding and social functioning in children with autism Authors and readers of the Journal of Autism and Developmental Disorders include sch olars, researchers, professionals, policy makers, and graduate students from a broad range of cross-disciplines, including developmental, clinical child, and school psychology; pediatrics; psychiatry; education; social work and counseling; speech, communication, and physical therapy; medicine and neuroscience; and public health.
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