Design Sprints, Designathons and Place-Based Learning in the Context of Real-World Health Problems

IF 1.2 4区 教育学 0 ART
Marianella Chamorro-Koc, Lisa Scharoun
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引用次数: 0

Abstract

Considering the complexity of COVID-19 and post-pandemic learning conditions, how can we foster intercultural and real-world learning outcomes in design studios? This article explores the possibilities for situated learning experiences to prepare students for industry. Design sprints and designathons are intensive experiences used in studio settings to solve big problems and test new ideas in a short period of time. During these experiences, teams are facilitated through a design thinking process in which they ideate, prototype, and test solutions. When designed effectively, designathons and design sprints have the potential to foster rich and authentic, collaborative and problem-solving skill sets that are not otherwise possible in such a short timeframe in the traditional higher education learning environment. Through two learning examples of design sprints and designathons, both during and post-pandemic and situated in the context of real-world health problems, this article outlines the benefits and challenges of this learning approach.

Abstract Image

在现实世界健康问题的背景下,设计冲刺、设计马拉松和基于地点的学习
考虑到 COVID-19 和后流行学习条件的复杂性,我们如何才能在设计工作室中促进跨文化和真实世界学习成果?本文探讨了情景学习体验的可能性,以便为学生进入行业做好准备。设计冲刺和设计马拉松是在工作室环境中用于在短时间内解决重大问题和测试新创意的强化体验。在这些体验中,团队在设计思维过程中进行构思、设计原型和测试解决方案。如果设计得当,设计马拉松和设计冲刺有可能培养出丰富而真实的协作和解决问题的技能,而这在传统的高等教育学习环境中是不可能在如此短的时间内实现的。本文通过设计冲刺和设计马拉松的两个学习实例,结合大流行期间和之后的实际健康问题,概述了这种学习方法的益处和挑战。
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来源期刊
CiteScore
2.90
自引率
9.10%
发文量
47
期刊介绍: The International Journal of Art & Design Education (iJADE) provides an international forum for research in the field of the art and creative education. It is the primary source for the dissemination of independently refereed articles about the visual arts, creativity, crafts, design, and art history, in all aspects, phases and types of education contexts and learning situations. The journal welcomes articles from a wide range of theoretical and methodological approaches to research, and encourages submissions from the broader fields of education and the arts that are concerned with learning through art and creative education.
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